Toll Free: 1-888-928-9744
Published: Feb, 2019 | Pages:
225 | Publisher: WinterGreen Research
Industry: Electronics | Report Format: Electronic (PDF)
Youth sports teams are being created that leverage video to provide a quality experience for the youthful participants, coaches, and parents. Demand for more video for youth teams comes from a change in the way youth sports is delivered. Children love teams if they have friends and if they can perform at a level that is satisfying and that builds self-esteem. Video helps with that. Youth sports change is moving teams in the direction of using video to create an enjoyable fulfilling experience for a child. Youth sports teams have a branded approach to reaching their audience. All kids want to play for elite teams, branding and winning create appeal for teams. Kids want to have fun so much of thebranding emphasizes fun over winning, winning is just a by-product of having fun, even at the professional level. Consideration of Youth Sports Video Equipment Market Forecasts indicates that markets at $2.1billion will reach $5.5billion by 2024. Growth comes as youth sports teams us`e video for coaching and for streaming games to people located remotely. Companies Profiled Market Leaders • Google • YouTube • Hudl • Dicks Game Changer • Synergy • Stack Sports • Catapault • TeamSnap • Sportylzer • Zebra • Coach Logic • Live Barn • Spiideo Key Topics • Video Streaming • Youth Sports • Youth development programs • Youth Travel Teams • Youth Sports Software • Recreational League Sports Software • League Software • Youth Sports Coaching • Sports Team Registration • Sports Wearables • Travel Teams • Team Volunteer Management • Team Flexible payment • Team One tap payment • Sports Software • Club Management • Sports Websites • Sports TechnologyTeam Roster SoftwareTeam Registration Management • Volunteer Management Software • Flexible payment options • Youth Sports Team Communication
Table of Contents YOUTH SPORTS VIDEO, COACHING, STREAMING MEDIA EXECUTIVE SUMMARY 18 Youth Sports Video Coaching Market Shares 18 1. YOUTH SPORTS VIDEO, YOUTH SPORTS COACHING ANALYTICS, YOUTH SPORTS STREAMING MEDIA MARKET DEFINITION AND MARKET DYNAMICS 21 1.1 Value of Video in Sports 21 1.1.1 Young Bill Belichick Spent 16 years Studying Videos For His Dad 21 1.1.2 Warriors Use Video Preparing For Halftime 22 1.2 Should Video Analysis Dominate Youth Sports Analytics 24 1.2.1 Video Analysis Helps Athlete Development 25 1.2.2 Biofeedback 26 1.2.3 Video Software Features 27 1.3 Youth Sports Smartphone and Tablet Applications 29 1.4 Video Systems 32 1.4.1 5G 32 1.4.2 Youth Sports Video Analytics Branding 32 1.5 All Teams Crunch Numbers 33 2. YOUTH SPORTS VIDEO COACHING MARKET DRIVING FORCES AND MARKET SHARES 34 2.1 Sports Video Coaching Market Driving Forces 34 2.1.1 “Over-the-Top” (OTT) Video Services 41 2.2 Youth Sports Video Coaching Market Shares 42 2.2.1 Google / You Tube / Google Chrome Casting 44 2.2.2 Hudl 44 2.2.3 Dicks Game Changer 45 2.2.4 Synergy 45 2.2.5 Stack Sports 45 2.2.6 Catapault 45 2.2.7 TeamSnap 45 2.2.8 Sportylzer 46 2.2.9 Zebra 46 2.2.10 Coach Logic 46 2.2.11 Live Barn 47 2.2.12 Spiideo 47 2.2.13 Youth Sports Video Coaching 51 2.2.14 Youth Sports Streaming Video 52 2.2.15 Streaming Media 53 2.3 Youth Sports Video Coaching and Video Streaming Forecasts 54 2.3.1 Youth Team Sports Apps 58 2.3.2 Youth Sports Markets 59 2.3.3 Youth Team, League, and Tournament Sports Market Segments 2016 61 2.3.4 Youth Sports Registration Fees 64 2.4 Youth Sports Trends 64 2.4.1 Local Recreational Sports Facilities Are Being Developed as Services 66 2.4.2 Youth Sports Video Statistics via Mobile Devices 69 2.4.3 Innovative Game Score Tracking Applications 70 2.5 Team, League, and Tournament Sports Market Driving Forces 72 2.6 Youth Team Sports, Video Regional Market Segments, Dollars, 2017 76 3. YOUTH SPORTS VIDEO SYSTEMS DESCRIPTION 79 3.1 Youth Sports Video Systems Integration 79 3.2 Youth Sports Video Systems User Metrics 82 4. YOUTH SPORTS VIDEO COACHING COMPANY PROFILES 83 4.1 Boxcast 83 4.1.1 BoxCast Pricing 83 4.1.2 Boxcast Revenue 85 4.1.3 Boxcast Real Time Scores 85 4.2 Catapult 91 4.2.1 Catapult Wearable Monitoring Technology 92 4.2.2 Catapult Acquisitions 92 4.2.3 Catapult Revenue 94 4.2.4 Catapult Customers 102 4.3 CineSports 104 4.3.1 CineSports Elevated Filming Gives The Best Depth Perception 105 4.3.2 CineSports Partnered with Swedish Company, Spiideo 105 4.4 Coach Logic 105 4.4.1 Coach Logic 106 4.4.2 Coach Logic Brings Teams Closer Together 110 4.5 Comcast / NBC / Sport Engine 111 4.5.1 Comcast Revenue 111 4.5.2 Comcast Business 111 4.5.3 NBC Sports Group Purchases Sport Ngin 114 4.5.4 NBC Universal / SportsEngine 115 4.5.5 SportsEngine Culture 116 4.6 Dicks / Game Changer 116 4.6.1 Dicks Sporting Goods 119 4.6.2 Dick’s Sporting Goods Revenue 120 4.6.3 Dick’s Net Sales 122 4.7 Fantag 124 4.7.1 Teamsnap Partnership with Fantag 124 4.7.2 Fantag Capturing and Sharing Video from A Game 124 4.8 Formula One 125 4.9 Google You Tube Youth Sports Video 126 4.10 Hudl 126 4.10.1 Hudl Profile: Video Permits Coaches To Improve Team Performance 127 4.10.2 Hudl Acquisitions 128 4.10.3 Hudl Profile 128 4.10.4 Hudl Operation 128 4.10.5 Hudl Revenue Structure: Hudl Revenue and Financing 128 4.10.6 Hudl Clients and Suppliers: Hudl Partnership with Nike, APPs 129 4.10.7 Hudl R&D and Investment 130 4.10.8 Hudl Pricing 130 4.10.9 Hudl Gross Margin 131 4.10.10 Hudl Development and Prospects 131 4.10.11 Hudl Acquisitions Spur Growth 132 4.10.12 Hudl Features and Benefits: Video Review, Team Feedback and Advanced Analysis Tailored to Team 132 4.10.13 Hudl Video Informed In-Game Decisions 133 4.11 Live Barn 135 4.11.1 Live Barn Hassle Free Camera 136 4.11.2 Live Barn Revenue 136 4.11.3 LiveBarn Venue Marketing Portal 139 4.12 Youth Sports Network 144 4.12.1 Sources of Monetization of Youth Live Stream Services: 145 4.13 NAYS 146 4.13.1 NAYS Coach Training and Membership 147 4.13.2 NAYS Functions 148 4.14 NBC Sports 149 4.15 Newtek 149 4.16 Access Industries / Perform Group 149 4.16.1 Perform / Opta for Broadcasters, Media Brands, Betting Companies 150 4.16.2 Perform / Opta Sport Streaming Platform 151 4.16.3 Access Industries 151 4.17 QSTC 152 4.18 RAMP Holdings 152 4.19 Sideline Sports 153 4.19.1 Sideline Sports XPS Network 153 4.19.2 Sideline Sports XPS Network for Coaches 155 4.19.3 Sideline Sports Tools 156 4.20 Skype 158 4.21 Spiideo 158 4.21.1 Spiideo Individual vs. Team Sports 160 4.21.2 Spiideo Makes Video a Part of Workflow and Coaching Process 162 4.21.3 Spiiedo Installed Base 163 4.21.4 Spiideo For Individual Sports 167 4.21.5 Spiideo Video Recording and Analysis of Ice Hockey 169 4.22 Sportlyzer 172 4.22.1 Sportlyzer Recurring Revenue 174 4.22.2 Sportlyzer Privately-Held Company 176 4.22.3 Sportlyzer Team Management Software Customers 177 4.22.4 Sportlyzer Team Management Software Is a Seedcamp Company 178 4.23 Sportradar AG 179 4.23.1 Sportradar Sports Betting Services 180 4.23.2 Sportradar Revenue 180 4.24 Sports Reference 181 4.25 Sports Vision Technologies 181 4.26 Stack Sports 182 4.26.1 Stack Sports Profile 182 4.26.2 Stack Sports Operation 183 4.26.3 Stack Sports Revenue 186 4.26.4 Stack Sports Gross Margin 186 4.26.5 Stack Sports Clients and Suppliers 187 4.26.6 Stack Sports Development and Prospects 188 4.26.7 Stack Sports Soccer 189 4.26.8 Stack Sports Development: Is Building Company Through Acquisition 190 4.27 Steel Sports 192 4.28 Synergy Sports 193 4.28.1 Synergy Sports 194 4.28.2 Synergy Market Opportunity: Streaming 194 4.28.3 Synergy Statistics 195 4.28.4 Synergy Basketball Video 196 4.28.5 Synergy Basketball Designed for Coaches By Coaches 197 4.28.6 Synergy Changes The Game 197 4.29 TechSmith 199 4.30 TeamSnap 202 4.30.1 TeamSnap Video Platform 202 4.31 Youth Sports Live 203 4.32 Vista Equity Partners 204 4.32.1 Vista Equity Partners STATS 204 4.32.2 Stats 205 4.32.3 Stats Revenue 207 4.32.4 Active Network (Owned by Vista Capital) 209 4.32.5 Active Sports 209 4.33 Zebra 210 4.33.1 Zebra Data and Company Metrics 210 4.33.2 Zebra Technologies Sports Solutions 211 4.33.3 Zebra / NFL Partnership 213
List of Figures Figure 1. Youth Sports Video Coaching and Streaming, Market Shares, Dollars, Worldwide, 2017 19 Figure 2. Warriors Basketball Kevin Durant and Stephen Curry 23 Figure 3. Youth Sports Video Software Features 27 Figure 4. Market Growth Factors in High End Youth Sports Schools and Facilities 35 Figure 5. Market Growth in Youth Sports Driving Forces 36 Figure 6. Market Growth in Youth Sports Driving Factors 37 Figure 7. Driving Forces for Market Growth in Community Development Using Youth Sports 38 Figure 8. Youth Sports Coaching Video Positioning for Strong Growth 39 Figure 9. Youth Sports Coaching Video Team Branded Approach 40 Figure 10. Youth Sports Local, Grounded In Communities 40 Figure 11. Youth Sports Video Coaching and Streaming, Market Shares, Dollars, Worldwide, 2017 42 Figure 12. Youth Sports Video Coaching and Streaming, Market Shares, Dollars, Worldwide, 2017 43 Figure 13. Youth Sports Video Coaching and Streaming, Company Descriptions, Worldwide, 2017 47 Figure 14. Youth Sports Video Coaching, Market Segments, Dollars, Worldwide, 2017 51 Figure 15. Youth Sports Video Streaming, Market Segments, Dollars, Worldwide, 2017 53 Figure 16. Youth Sports Video Markets, Dollars, Worldwide, 2018-2024 55 Figure 17. Youth Sports Video Markets, Dollars, Worldwide, 2018-2024 56 Figure 18. Youth Sports Video Markets, Dollars and Units, Worldwide, 2018-2024 56 Figure 19. Youth Sports Video Coaching and Streaming, Market Segments, Units, Worldwide, 2018-2024 57 Figure 20. Youth Sports Video Coaching and Video Streaming, Market Segments, Dollars, Worldwide, 2018-2024 58 Figure 21. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2016 59 Figure 22. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2015-2025 60 Figure 23. Youth Team, League, and Tournament Sports Market Segments, Dollars, Worldwide, 2016 61 Figure 24. Youth Sports Travel and Facilities Market Segments, Dollars, Worldwide, 2016 62 Figure 25. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2016 63 Figure 26. Youth and Recreational League Sports Trends 64 Figure 27. Youth Sports Evolution As Part Of The Healthcare Delivery System 65 Figure 28. Samples of New Venues Under Construction $33MM to $85 MM 67 Figure 29. Market Growth Factors in High End Youth Sports Schools and Facilities 72 Figure 30. Market Growth in Youth Sports Driving Forces 73 Figure 31. Monetizing Sports Analytics Market Features 74 Figure 32. Improving Youth Sports Coaching Analytics Features 74 Figure 33. Youth Team, League, and Tournament Sports Software, Apparel, Equipment, and Facilities Market Segments by Sport, Dollars, 2016 75 Figure 34. Youth Sports Video Regional Market Segments, Dollars, Regional Market Segments, 2017 77 Figure 35. Youth Sports Video Regional Market Segments, Dollars, Regional Market Segments, 2017 78 Figure 36. Systems Integration Functions 80 Figure 37. Video Streaming of Youth Sports 80 Figure 38. BoxCast Pricing 84 Figure 39. Boxcast Real Time Scores Video Display 85 Figure 40. Boxcast Hockey Video Game 86 Figure 41. BoxCast Simultaneous Broadcast 87 Figure 42. Selected Venues for Boxcast TV Broadcast 87 Figure 43. Sample Boxcast Broadcasts 88 Figure 44. Boxcast Enhanced Viewer Analytics 89 Figure 45. Boxcast Available Features 90 Figure 46. Catapult: NHL Technology Reduces Injuries 91 Figure 47. ARR / Catapult Wearables Subscription Growth 97 Figure 48. ARR Catapult Wearables and Video Growth 98 Figure 49. Catapult Vision 99 Figure 50. Catapult Recurring Revenue Drives Revenue Growth 100 Figure 51. Catapult Stack Positioning 101 Figure 52. Catapult Customers 102 Figure 53. CineSports Business Metrics 104 Figure 54. Coach Logic Video Analysis Tool Features 106 Figure 55. Coach Logic Sports Video Functions 107 Figure 56. Coach Logic Sports Video Features 108 Figure 57. Coach Logic Features 109 Figure 58. Coach Logic Player Development Functions 110 Figure 59. Coach Logic Video Analysis 110 Figure 60. Comcast Technology Initiatives 113 Figure 61. NBC Sports SportsEngine Partners 115 Figure 62. Game Changer Calendar, RSVP, Chat 117 Figure 63. Game Changer App Sports Supported 118 Figure 64. Game Changer App Sports Partners 119 Figure 65. Hudl Video Code Customization 133 Figure 66. Hudl Better Game Film: No Cameraman Required 134 Figure 67. Hudl Systems Integration Functions 135 Figure 68. Live Barn Venue Totals: 137 Figure 69. LiveBarn Venue Pricing 137 Figure 70. LiveBarn Channels, Broadcasts, Hours Available, Total Hours Broadcast 138 Figure 71. LiveBarn Revenue, 2017 138 Figure 72. Livebarn Recent Milestones 139 Figure 73. Live Barn Venue Map 140 Figure 74. LiveBarn Channels in Massachusetts Total 141 Figure 75. Massachusetts Live Hockey Youth Sports Streaming, 56 Channels 141 Figure 76. Youth Sports Network Funding Status and Goal 144 Figure 77. Sources of Monetization of Youth Live Stream Services 145 Figure 78. Sources of Monetization of Youth Live Stream Services 146 Figure 79. NAYS Functions 148 Figure 80. Perform / Opta Target Markets for Providing Official Data 150 Figure 81. Sideline Sports XPS Network Functions 154 Figure 82. Sideline Sports XPS Network for Coaches 155 Figure 83. Sideline Sports Clients by Category And Sport 156 Figure 84. Spiideo Upgrading Sports Video Recording System 158 Figure 85. Sports Video Coaching Parameters 160 Figure 86. Spiideo Video Recording And Analysis Platform at Quinnipiac University Athletics 164 Figure 87. Spiideo System at Quinnipiac University Athletics Sports Using Video Coaching Technology 165 Figure 88. USL Tampa Bay Rowdies Soccer Using Spiideo for Video Capturing and Analysis 165 Figure 89. Spiideo System Components 166 Figure 90. Spiideo Efficient, Detailed Analysis Of Practice And Competition 168 Figure 91. Spiideo Virtual Panorama System Advantages 169 Figure 92. Spiideo Video Recording and Analysis of Ice Hockey 170 Figure 93. Spiideo Sking 172 Figure 94. Sportlyzer Team Management Software Pricing 172 Figure 95. Sportlyzer Team Management Software Features 173 Figure 96. Sportlyzer Monthly Recurring Revenue 175 Figure 97. Sportlyzer Total Registered Clubs 176 Figure 98. Sportlyzer Market Exit Strategy 177 Figure 99. Sportlyzer Sports Company Metrics 178 Figure 100. Sportlyzer Sports Customers 179 Figure 101. Stack Sports Software Features 183 Figure 102. Stack Sports Brands 184 Figure 103. Stack Sports Clients and Suppliers 187 Figure 104. Stack Sports Target Markets 188 Figure 105. Stack Sports Soccer Structure 189 Figure 106. Stack Sports Software Competitive Advantage 191 Figure 107. TechSmith Video Analysis 199 Figure 108. TechSmith Video Content 200 Figure 109. TechSmith Coach's Eye 201 Figure 110. Stats Sports Partners 206 Figure 111. Stats Partners 208 Figure 112. Zebra Data and Company Metrics 211 Figure 113. Zebra Net Sales 211 Figure 114. Zebra Technologies RFID Sports Positioning 212 Figure 115. Zebra Has One Million RFID Tags in Place 213
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