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Youth Sports Video Apps: Market Shares, Strategies, and Forecasts, Worldwide, 2019 to 2025

Published: Jan, 2019 | Pages: 303 | Publisher: WinterGreen Research
Industry: ICT | Report Format: Electronic (PDF)

Worldwide markets are poised to achieve continuing growth as the advantages brought by using apps for youth sports drive compelling adoption rates, bringing lots of advertising revenue to app vendors.  

Demand for youth sports video capability is up as more teams learn how to use video and as more teams are formed.  There is a change in the way youth sports is delivered, associations are becoming stronger, team play is embraced as a way to stave of screen time among youth.  

Youth sports is changing, moving away from bullying rampant in unorganized sports and toward professionally trained coaches that compliment parent volunteers.  All this represents movement in the direction of creating an enjoyable fulfilling experience for a child.  Children love teams if they have friends and if they can perform at a level that is satisfying.

This builds self-esteem.  Youth sports teams are being created that leverage video apps to provide a quality experience for the youthful participants, coaches, and parents.

Worldwide Youth Sports Video Apps market at $228 million market in 2018, is expected to reach $3.4 billion by 2025.

Companies Profiled

Market Leaders

•	Google / YouTube / Twitch
•	Hudl
•	Stack Sports
•	Catapault
•	TeamSnap
•	Sportylzer
•	Zebra
•	Coach Logic
•	Spiideo

Key Topics

•	Youth Sports
•	Youth development programs
•	Youth Travel Teams
•	Youth Sports Software
•	Recreational League Sports Software
•	League Software
•	Youth Sports Coaching
•	Sports Team Refistration
•	Sports Wearables
•	Travel Teams
•	Team Volunteer Management
•	Team Flexible payment
•	Team One tap payment
•	Sports Software
•	Club Management
•	Sports Websites
•	Sports Technology
•	Team Roster Software
•	Team Registration Management
•	Volunteer Management Software
•	Flexible payment options.
•	Youth Sports Team Communication
 Table of Contents

Youth Sports Video Apps Executive Summary 21
Google / You Tube / Google Chrome Casting 25
Hudl 25
Youth Sports Video Coaching Market Shares 25

1. Youth Sports Video Apps Market Definition and Market Dynamics 28
1.1 Value of Video Apps in Youth Sports 28
1.1.1 Parents Tag 2,000 Plays 30
1.2 Video Analysis for Youth Sports Analytics 30
1.2.1 Video Analysis Helps Athlete Development 31
1.2.1 Biofeedback 32
1.2.2 Video Software Features 33
1.3 Youth Sports Smartphone and Tablet Applications 35
1.4 Video Systems 38
1.1.1 5G 38
1.4.1 Youth Sports Video Analytics Branding 38
1.5 All Teams Crunch Numbers 39

2 Youth Sports Video APPs Market Driving Forces and Market Shares 40
2.1 Sports Video Apps Market Driving Forces 40
2.1.1 “Over-the-Top” (OTT) Video Services 47
2.2 Youth Sports Video APPs Coaching Market Shares 48
2.2.1 Google / You Tube / Google Chrome Casting 53
2.2.2 Hudl 53
2.2.3 Dicks Game Changer 54
2.2.4 Stack Sports 54
2.2.5 TeamSnap 54
2.2.6 Coach Logic 55
2.2.7 Youth Sports Video App Coaching 56
2.2.8 Youth Sports Sharing Video 57
2.2.9 Streaming Media 58
2.2.10 Youth Sports Video Online App, Dollars, Worldwide, 2018 58
2.3 Youth Sports Video App Forecasts 59
2.3.1 Youth Team Sports Apps 65
2.3.2 Youth Sports Markets 66
2.3.3 Youth Team, League, and Tournament Sports Market Segments 2016 68
2.3.4 Youth Sports Registration Fees 72
2.4 Youth Sports Trends 72
2.4.1 Local Recreational Sports Facilities Are Being Developed as Services 74
2.4.2 Youth Sports Video Statistics via Mobile Devices 77
2.4.3 Innovative Game Score Tracking Applications 78
2.5 Team, League, and Tournament Sports Market Driving Forces 80
2.6 Youth Team Sports, Video Regional Market Segments, Dollars, 2017 84

3 Youth Sports Video Systems Description 87
3.1 Youth Sports Video Systems Integration 87
3.2 Youth Sports Video Systems User Metrics 90

4 Video Apps Technology 91
4.1 Video Apps Invaluable Resource in Any Sport 91
4.2 Coach’s Eye 91
4.3 Dartfish 92
4.4 Hudl / Ubersense Coach 92
4.5 BaM Video Delay 92
4.6 RePlay Cam 93
4.7 Selected Youth Sport APPs 93
4.7.1 Android 93
4.7.2 Bonzi 99
4.7.3 TeamSideline App 100
4.7.4 RosterBot 102
4.7.5 ManageYourLeague 103
4.7.6 TeamSnap 104
4.7.7 LeagueApps 106
4.7.8 Sports Illustrated Play 107
4.7.9 Engage Sports 108
4.7.10 SportLoMo 108
4.7.11 DialMyCalls 109
4.7.12 Tips for Keeping Sports Leagues Going 111
4.8 Coach’s Eye and Variety of Apps 111
4.8.1 Pitch Lab 133
4.8.2 Burst 135
4.8.3 Hudl 137
4.8.4 VIDDY 139
4.8.5 Maxmobile2 141
4.8.6 NCSA SPORTS 143
4.8.7 iSCORE BASEBALL 145
4.8.8 GameChanger 147
4.9 Digital Revolution Transforming Youth Sports 148
4.9.1 ScoreStream 148
4.9.2 First Aid App from the American Red Cross 148
4.9.3 Canva’s Sports Certificate Templates 149
4.9.4 Rocky Top Sports World 149

5 Youth Sports Video App Company Profiles 150
5.1 Boxcast 150
5.1.1 BoxCast Pricing 150
5.1.2 Boxcast Revenue 152
5.1.3 Boxcast Real Time Scores 152
5.2 Catapult 158
5.2.1 Catapult Wearable Monitoring Technology 159
5.2.2 Catapult Acquisitions 159
5.2.3 Catapult Revenue 161
5.2.4 Catapult Customers 169
5.3 CineSports 171
5.3.1 CineSports Elevated Filming Gives The Best Depth Perception 172
5.3.2 CineSports Partnered with Swedish Company, Spiideo 172
5.4 Clipcast 172
5.4.1 ClipCast Integration with TeamSnap 174
5.5 Coach Logic 177
5.5.1 Coach Logic 178
5.5.2 Coach Logic Brings Teams Closer Together 182
5.6 Comcast / NBC / Sport Engine 183
5.6.1 Comcast Revenue 183
5.6.2 Comcast Business 183
5.6.3 NBC Sports Group Purchases Sport Ngin 186
5.6.4 NBC Universal / SportsEngine 187
5.6.5 SportsEngine Culture 188
5.7 Dicks / Game Changer 188
5.7.1 Dicks Sporting Goods 191
5.7.2 Dick’s Sporting Goods Revenue 192
5.7.3 Dick’s Net Sales 194
5.8 Fantag 196
5.8.1 Teamsnap Partnership with Fantag 196
5.8.2 Fantag Capturing and Sharing Video from A Game 196
5.9 Formula One 197
5.10 Google You Tube Youth Sports Video 198
5.11 Hudl 198
5.11.1 Hudl Profile: Video Permits Coaches To Improve Team Performance 199
5.11.2 Hudl Acquisitions 200
5.11.3 Hudl Profile 200
5.11.4 Hudl Operation 200
5.11.5 Hudl Revenue Structure: Hudl Revenue and Financing 201
5.11.6 Hudl Clients and Suppliers: Hudl Partnership with Nike, APPs 202
5.11.7 Hudl R&D and Investment 202
5.11.8 Hudl Pricing 203
5.11.9 Hudl Gross Margin 203
5.11.10 Hudl Development and Prospects 203
5.11.11 Hudl Acquisitions Spur Growth 204
5.11.12 Hudl Features and Benefits: Video Review, Team Feedback and Advanced Analysis Tailored to Team 204
5.11.13 Hudl Video Informed In-Game Decisions 206
5.12 iPhone Team Sport App No.4: ChalkTalk ($4.99) 208
5.13 IPhone Team Sport App No.5 : Game Changer (free) 208
5.14 Klipdraw 209
5.14.1 Klipdraw Moves Players to New Position 210
5.15 Live Barn 212
5.15.1 Live Barn Hassle Free Camera 213
5.15.2 Live Barn Revenue 213
5.15.3 LiveBarn Venue Marketing Portal 216
5.16 Youth Sports Network 222
5.16.1 Sources of Monetization of Youth Live Stream Services: 223
5.17 NAYS 224
5.17.1 NAYS Coach Training and Membership 225
5.17.2 NAYS Functions 226
5.18 NBC Sports 227
5.19 Net Edge Sport Video- Get The Edge! 227
5.20 Newtek 230
5.21 Access Industries / Perform Group 230
5.21.1 Perform / Opta for Broadcasters, Media Brands, Betting Companies 230
5.21.2 Perform / Opta Sport Streaming Platform 232
5.21.3 Access Industries 232
5.22 QSTC 232
5.23 RAMP Holdings 233
5.24 ScoreStream 233
5.25 Sideline Sports 234
5.25.1 Sideline Sports XPS Network 234
5.25.2 Sideline Sports XPS Network for Coaches 236
5.25.3 Sideline Sports Tools 237
5.26 Skype 240
5.27 Spiideo 240
5.27.1 Spiideo Individual vs. Team Sports 242
5.27.2 Spiideo Makes Video a Part of Workflow and Coaching Process 244
5.27.3 Spiiedo Installed Base 245
5.27.4 Spiideo For Individual Sports 249
5.27.5 Spiideo Video Recording and Analysis of Ice Hockey 251
5.28 Sportlyzer 254
5.28.1 Sportlyzer Recurring Revenue 256
5.28.2 Sportlyzer Privately-Held Company 258
5.28.3 Sportlyzer Team Management Software Customers 259
5.28.4 Sportlyzer Team Management Software Is a Seedcamp Company 260
5.29 Sportradar AG 261
5.29.1 Sportradar Sports Betting Services 262
5.29.2 Sportradar Revenue 262
5.30 Sports Reference 263
5.31 Sports Vision Technologies 263
5.32 Stack Sports 264
5.32.1 Stack Sports Profile 268
5.32.2 Stack Sports Operation 269
5.32.3 Stack Sports Revenue 272
5.32.4 Stack Sports Gross Margin 272
5.32.5 Stack Sports Clients and Suppliers 273
5.32.6 Stack Sports Development and Prospects 274
5.32.7 Stack Sports Soccer 275
5.32.8 Stack Sports Development: Is Building Company Through Acquisition 276
5.33 Steel Sports 278
5.34 Synergy Sports 279
5.34.1 Synergy Sports 280
5.34.2 Synergy Market Opportunity: Streaming 280
5.34.3 Synergy Statistics 281
5.34.4 Synergy Basketball Video 282
5.34.5 Synergy Basketball Designed for Coaches By Coaches 283
5.34.6 Synergy Changes The Game 283
5.35 TechSmith 285
5.36 TeamSnap 288
5.36.1 TeamSnap Video Platform 288
5.37 Youth Sports Live 289
5.38 Vista Equity Partners 290
5.38.1 Vista Equity Partners STATS 290
5.38.2 Stats 291
5.38.3 Stats Revenue 293
5.38.4 Active Network (Owned by Vista Capital) 295
5.38.5 Active Sports 295
5.39 Zebra 296
5.39.1 Zebra Data and Company Metrics 296
5.39.2 Zebra Technologies Sports Solutions 297
5.39.3 Zebra / NFL Partnership 299
List of Figures

Figure 1. Youth Sports Video Coaching and Streaming APPs, Market Shares, Dollars, Worldwide, 2018 18
Figure 2. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018 19
Figure 3. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued) 20
Figure 4. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued) 21
Figure 5. Youth Sports Video Coaching and Streaming, Market Shares, Dollars, Worldwide, 2017 24
Figure 6. Youth Sports Video Software Features 30
Figure 7. Market Growth Factors in Youth Sports Video Apps 38
Figure 8. Market Growth in Youth Sports Driving Forces 39
Figure 9. Market Growth in Youth Sports Driving Factors 40
Figure 10. Driving Forces for Market Growth in Community Development Using Youth Sports 41
Figure 11. Youth Sports Coaching Video Positioning for Strong Growth 42
Figure 12. Youth Sports Coaching Video Team Branded Approach 43
Figure 13. Youth Sports Local, Grounded In Communities 43
Figure 14. Youth Sports Video Coaching and Streaming APPs, Market Shares, Dollars, Worldwide, 2018 45
Figure 15. Youth Sports Video Coaching and Streaming APPs, Market Shares, Dollars, Worldwide, 2018 46
Figure 16. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018 47
Figure 17. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued) 48
Figure 18. Youth Sports Video Coaching and Streaming Company Descriptions, Worldwide, 2018, (Continued) 49
Figure 19. Youth Sports Video Coaching App, Dollars, Worldwide, 2018 53
Figure 20. Youth Sports Video Sharing, Dollars, Worldwide, 2018 54
Figure 21. Youth Sports Video Online App, Dollars, Worldwide, 2018 55
Figure 22. Youth Sports Video App Markets, Dollars, Worldwide, 2019-2025 57
Figure 23. Youth Sports Video Apps Markets, Dollars, Worldwide, 2019-2025 58
Figure 24. Youth Sports Video Coaching and Video Sharing Apps, Market Segments, Dollars, Worldwide, 2019-2025 59
Figure 25. Youth Sports App Video Coaching, Sharing, and Online Interface, Market Segments, Units and Dollars, Worldwide, 2019-2025 60
Figure 26. Youth Sports Video Apps, Segments, Coaching, Sharing, Online, Markets, Dollars, Worldwide, 2019-2025 61
Figure 27. Youth Sports Video Apps, Coaching, Sharing, Online, Markets, Percent, Worldwide, 2019-2025 62
Figure 28. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2016 63
Figure 29. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2015-2025 64
Figure 30. Youth Team, League, and Tournament Sports Market Segments, Dollars, Worldwide, 2018 65
Figure 31. Youth Team, League, and Tournament Sports Market Segments, Dollars, Worldwide, 2016 65
Figure 32. Youth Sports Travel and Facilities Market Segments, Dollars, Worldwide, 2016 67
Figure 33. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2016 68
Figure 34. Youth and Recreational League Sports Trends 69
Figure 35. Youth Sports Evolution As Part Of The Healthcare Delivery System 70
Figure 36. Samples of New Venues Under Construction $33MM to $85 MM 72
Figure 37. Market Growth Factors in High End Youth Sports Schools and Facilities 77
Figure 38. Market Growth in Youth Sports Driving Forces 78
Figure 39. Monetizing Sports Analytics Market Features 79
Figure 40. Improving Youth Sports Coaching Analytics Features 79
Figure 41. Youth Team, League, and Tournament Sports Software, Apparel, Equipment, and Facilities Market Segments by Sport, Dollars, 2016 80
Figure 42. Youth Sports Video Regional Market Segments, Dollars, Regional Market Segments, 2017 82
Figure 43. Youth Sports Video Regional Market Segments, Dollars, Regional Market Segments, 2017 83
Figure 44. Systems Integration Functions 85
Figure 45. Video Streaming of Youth Sports 85
Figure 46. Android Youth Sports Apps 90
Figure 47. SportLoMo 105
Figure 48. Coach’s Eye 108
Figure 49. Sportz Interactive 110
Figure 50. Variety of Youth Sports Apps 111
Figure 51. BoxCast Pricing 148
Figure 52. Boxcast Real Time Scores Video Display 149
Figure 53. Boxcast Hockey Video Game 150
Figure 54. BoxCast Simultaneous Broadcast 151
Figure 55. Selected Venues for Boxcast TV Broadcast 151
Figure 56. Sample Boxcast Broadcasts 152
Figure 57. Boxcast Enhanced Viewer Analytics 153
Figure 58. Boxcast Available Features 154
Figure 59. Catapult: NHL Technology Reduces Injuries 155
Figure 60. ARR / Catapult Wearables Subscription Growth 161
Figure 61. ARR Catapult Wearables and Video Growth 162
Figure 62. Catapult Vision 163
Figure 63. Catapult Recurring Revenue Drives Revenue Growth 164
Figure 64. Catapult Stack Positioning 165
Figure 65. Catapult Customers 166
Figure 66. CineSports Business Metrics 168
Figure 67. ClipCast Video App Features 171
Figure 68. ClipCast Usability Functions 172
Figure 69. ClipCast Youth Sports Video Tagging 173
Figure 70. Coach Logic Video Analysis Tool Features 175
Figure 71. Coach Logic Sports Video Functions 176
Figure 72. Coach Logic Sports Video Features 177
Figure 73. Coach Logic Features 178
Figure 74. Coach Logic Player Development Functions 179
Figure 75. Coach Logic Video Analysis 179
Figure 76. Comcast Technology Initiatives 182
Figure 77. NBC Sports SportsEngine Partners 184
Figure 78. Game Changer Calendar, RSVP, Chat 186
Figure 79. Game Changer App Sports Supported 187
Figure 80. Game Changer App Sports Partners 188
Figure 81. Hudl Video Code Customization 202
Figure 82. Hudl Better Game Film: No Cameraman Required 203
Figure 83. Hudl Systems Integration Functions 205
Figure 84. Klipdraw Image Moves a Player To A New Position In The Playing Field 207
Figure 85. Live Barn Venue Totals: 211
Figure 86. LiveBarn Venue Pricing 211
Figure 87. LiveBarn Channels, Broadcasts, Hours Available, Total Hours Broadcast 212
Figure 88. LiveBarn Revenue, 2017 212
Figure 89. Livebarn Recent Milestones 213
Figure 90. Live Barn Venue Map 214
Figure 91. LiveBarn Channels in Massachusetts Total 215
Figure 92. Massachusetts Live Hockey Youth Sports Streaming, 56 Channels 215
Figure 93. Youth Sports Network Funding Status and Goal 219
Figure 94. Sources of Monetization of Youth Live Stream Services 220
Figure 95. Sources of Monetization of Youth Live Stream Services 221
Figure 96. NAYS Functions 223
Figure 97. Perform / Opta Target Markets for Providing Official Data 228
Figure 98. Sideline Sports XPS Network Functions 232
Figure 99. Sideline Sports XPS Network for Coaches 233
Figure 100. Sideline Sports Clients by Category And Sport 235
Figure 101. Spiideo Upgrading Sports Video Recording System 237
Figure 102. Sports Video Coaching Parameters 239
Figure 103. Spiideo Video Recording And Analysis Platform at Quinnipiac University Athletics 243
Figure 104. Spiideo System at Quinnipiac University Athletics Sports Using Video Coaching Technology 244
Figure 105. USL Tampa Bay Rowdies Soccer Using Spiideo for Video Capturing and Analysis 244
Figure 106. Spiideo System Components 245
Figure 107. Spiideo Efficient, Detailed Analysis Of Practice And Competition 247
Figure 108. Spiideo Virtual Panorama System Advantages 248
Figure 109. Spiideo Video Recording and Analysis of Ice Hockey 249
Figure 110. Spiideo Sking 251
Figure 111. Sportlyzer Team Management Software Pricing 251
Figure 112. Sportlyzer Team Management Software Features 252
Figure 113. Sportlyzer Monthly Recurring Revenue 254
Figure 114. Sportlyzer Total Registered Clubs 255
Figure 115. Sportlyzer Market Exit Strategy 256
Figure 116. Sportlyzer Sports Company Metrics 257
Figure 117. Sportlyzer Sports Customers 258
Figure 118. Stack Sports Game Video Analytics 262
Figure 119. Stack Sports Software Features 265
Figure 120. Stack Sports Brands 267
Figure 121. Stack Sports Clients and Suppliers 270
Figure 122. Stack Sports Target Markets 271
Figure 123. Stack Sports Soccer Structure 272
Figure 124. Stack Sports Software Competitive Advantage 274
Figure 125. TechSmith Video Analysis 282
Figure 126. TechSmith Video Content 283
Figure 127. TechSmith Coach's Eye 284
Figure 128. Stats Sports Partners 289
Figure 129. Stats Partners 291
Figure 130. Zebra Data and Company Metrics 294
Figure 131. Zebra Net Sales 294
Figure 132. Zebra Technologies RFID Sports Positioning 295
Figure 133. Zebra Has One Million RFID Tags in Place 296 



                                

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