Toll Free: 1-888-928-9744
Published: Aug, 2018 | Pages:
96 | Publisher: QYResearch
Industry: ICT | Report Format: Electronic (PDF)
This report focuses on the global Virtual Reality (VR) in Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality (VR) in Gaming development in United States, Europe and China. Virtual reality technology can enable gamers to indulge in an imaginary setting where the gamer's physical presence is simulated to be a part of the three-dimensional environment. With VR equipment and accessories, the user can view, move around, and even interact with the objects within the game. Gaming consoles are expected to emerge as the most favored devices for playing games equipped with VR technology on account of the presence of efficient processors as compared to desktops and smartphones which may not match the immersive simulation experience provided by a console dedicated to playing games. In 2017, the global Virtual Reality (VR) in Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025. The key players covered in this study Sony Microsoft Nintendo Linden Labs Electronic Arts Facebook Samsung Electronics Google HTC Virtuix Omni Leap Motion Telsa Studios Qualcomm Market segment by Type, the product can be split into Hardware Segment Software Segment Market segment by Application, split into Private Commerce Market segment by Regions/Countries, this report covers United States Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Virtual Reality (VR) in Gaming status, future forecast, growth opportunity, key market and key players. To present the Virtual Reality (VR) in Gaming development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions. In this study, the years considered to estimate the market size of Virtual Reality (VR) in Gaming are as follows: History Year: 2013-2017 Base Year: 2017 Estimated Year: 2018 Forecast Year 2018 to 2025 For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered 1.4 Market Analysis by Type 1.4.1 Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type (2013-2025) 1.4.2 Hardware Segment 1.4.3 Software Segment 1.5 Market by Application 1.5.1 Global Virtual Reality (VR) in Gaming Market Share by Application (2013-2025) 1.5.2 Private 1.5.3 Commerce 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends 2.1 Virtual Reality (VR) in Gaming Market Size 2.2 Virtual Reality (VR) in Gaming Growth Trends by Regions 2.2.1 Virtual Reality (VR) in Gaming Market Size by Regions (2013-2025) 2.2.2 Virtual Reality (VR) in Gaming Market Share by Regions (2013-2018) 2.3 Industry Trends 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Opportunities 3 Market Share by Key Players 3.1 Virtual Reality (VR) in Gaming Market Size by Manufacturers 3.1.1 Global Virtual Reality (VR) in Gaming Revenue by Manufacturers (2013-2018) 3.1.2 Global Virtual Reality (VR) in Gaming Revenue Market Share by Manufacturers (2013-2018) 3.1.3 Global Virtual Reality (VR) in Gaming Market Concentration Ratio (CR5 and HHI) 3.2 Virtual Reality (VR) in Gaming Key Players Head office and Area Served 3.3 Key Players Virtual Reality (VR) in Gaming Product/Solution/Service 3.4 Date of Enter into Virtual Reality (VR) in Gaming Market 3.5 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type and Application 4.1 Global Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) 4.2 Global Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) 5 United States 5.1 United States Virtual Reality (VR) in Gaming Market Size (2013-2018) 5.2 Virtual Reality (VR) in Gaming Key Players in United States 5.3 United States Virtual Reality (VR) in Gaming Market Size by Type 5.4 United States Virtual Reality (VR) in Gaming Market Size by Application 6 Europe 6.1 Europe Virtual Reality (VR) in Gaming Market Size (2013-2018) 6.2 Virtual Reality (VR) in Gaming Key Players in Europe 6.3 Europe Virtual Reality (VR) in Gaming Market Size by Type 6.4 Europe Virtual Reality (VR) in Gaming Market Size by Application 7 China 7.1 China Virtual Reality (VR) in Gaming Market Size (2013-2018) 7.2 Virtual Reality (VR) in Gaming Key Players in China 7.3 China Virtual Reality (VR) in Gaming Market Size by Type 7.4 China Virtual Reality (VR) in Gaming Market Size by Application 8 Japan 8.1 Japan Virtual Reality (VR) in Gaming Market Size (2013-2018) 8.2 Virtual Reality (VR) in Gaming Key Players in Japan 8.3 Japan Virtual Reality (VR) in Gaming Market Size by Type 8.4 Japan Virtual Reality (VR) in Gaming Market Size by Application 9 Southeast Asia 9.1 Southeast Asia Virtual Reality (VR) in Gaming Market Size (2013-2018) 9.2 Virtual Reality (VR) in Gaming Key Players in Southeast Asia 9.3 Southeast Asia Virtual Reality (VR) in Gaming Market Size by Type 9.4 Southeast Asia Virtual Reality (VR) in Gaming Market Size by Application 10 India 10.1 India Virtual Reality (VR) in Gaming Market Size (2013-2018) 10.2 Virtual Reality (VR) in Gaming Key Players in India 10.3 India Virtual Reality (VR) in Gaming Market Size by Type 10.4 India Virtual Reality (VR) in Gaming Market Size by Application 11 Central & South America 11.1 Central & South America Virtual Reality (VR) in Gaming Market Size (2013-2018) 11.2 Virtual Reality (VR) in Gaming Key Players in Central & South America 11.3 Central & South America Virtual Reality (VR) in Gaming Market Size by Type 11.4 Central & South America Virtual Reality (VR) in Gaming Market Size by Application 12 International Players Profiles 12.1 Sony 12.1.1 Sony Company Details 12.1.2 Company Description and Business Overview 12.1.3 Virtual Reality (VR) in Gaming Introduction 12.1.4 Sony Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.1.5 Sony Recent Development 12.2 Microsoft 12.2.1 Microsoft Company Details 12.2.2 Company Description and Business Overview 12.2.3 Virtual Reality (VR) in Gaming Introduction 12.2.4 Microsoft Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.2.5 Microsoft Recent Development 12.3 Nintendo 12.3.1 Nintendo Company Details 12.3.2 Company Description and Business Overview 12.3.3 Virtual Reality (VR) in Gaming Introduction 12.3.4 Nintendo Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.3.5 Nintendo Recent Development 12.4 Linden Labs 12.4.1 Linden Labs Company Details 12.4.2 Company Description and Business Overview 12.4.3 Virtual Reality (VR) in Gaming Introduction 12.4.4 Linden Labs Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.4.5 Linden Labs Recent Development 12.5 Electronic Arts 12.5.1 Electronic Arts Company Details 12.5.2 Company Description and Business Overview 12.5.3 Virtual Reality (VR) in Gaming Introduction 12.5.4 Electronic Arts Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.5.5 Electronic Arts Recent Development 12.6 Facebook 12.6.1 Facebook Company Details 12.6.2 Company Description and Business Overview 12.6.3 Virtual Reality (VR) in Gaming Introduction 12.6.4 Facebook Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.6.5 Facebook Recent Development 12.7 Samsung Electronics 12.7.1 Samsung Electronics Company Details 12.7.2 Company Description and Business Overview 12.7.3 Virtual Reality (VR) in Gaming Introduction 12.7.4 Samsung Electronics Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.7.5 Samsung Electronics Recent Development 12.8 Google 12.8.1 Google Company Details 12.8.2 Company Description and Business Overview 12.8.3 Virtual Reality (VR) in Gaming Introduction 12.8.4 Google Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.8.5 Google Recent Development 12.9 HTC 12.9.1 HTC Company Details 12.9.2 Company Description and Business Overview 12.9.3 Virtual Reality (VR) in Gaming Introduction 12.9.4 HTC Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.9.5 HTC Recent Development 12.10 Virtuix Omni 12.10.1 Virtuix Omni Company Details 12.10.2 Company Description and Business Overview 12.10.3 Virtual Reality (VR) in Gaming Introduction 12.10.4 Virtuix Omni Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) 12.10.5 Virtuix Omni Recent Development 12.11 Leap Motion 12.12 Telsa Studios 12.13 Qualcomm 13 Market Forecast 2018-2025 13.1 Market Size Forecast by Regions 13.2 United States 13.3 Europe 13.4 China 13.5 Japan 13.6 Southeast Asia 13.7 India 13.8 Central & South America 13.9 Market Size Forecast by Product (2018-2025) 13.10 Market Size Forecast by Application (2018-2025) 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.1.1 Research Programs/Design 15.1.1.2 Market Size Estimation 12.1.1.3 Market Breakdown and Data Triangulation 15.1.2 Data Source 15.1.2.1 Secondary Sources 15.1.2.2 Primary Sources 15.2 Disclaimer 15.3 Author Details
List of Tables and Figures Table Virtual Reality (VR) in Gaming Key Market Segments Table Key Players Virtual Reality (VR) in Gaming Covered Table Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type 2013-2025 (Million US$) Figure Global Virtual Reality (VR) in Gaming Market Size Market Share by Type 2013-2025 Figure Hardware Segment Figures Table Key Players of Hardware Segment Figure Software Segment Figures Table Key Players of Software Segment Table Global Virtual Reality (VR) in Gaming Market Size Growth by Application 2013-2025 (Million US$) Figure Private Case Studies Figure Commerce Case Studies Figure Virtual Reality (VR) in Gaming Report Years Considered Table Global Virtual Reality (VR) in Gaming Market Size 2013-2025 (Million US$) Figure Global Virtual Reality (VR) in Gaming Market Size and Growth Rate 2013-2025 (Million US$) Table Global Virtual Reality (VR) in Gaming Market Size by Regions 2013-2025 (Million US$) Table Global Virtual Reality (VR) in Gaming Market Size by Regions 2013-2018 (Million US$) Table Global Virtual Reality (VR) in Gaming Market Share by Regions 2013-2018 Figure Global Virtual Reality (VR) in Gaming Market Share by Regions 2013-2018 Figure Global Virtual Reality (VR) in Gaming Market Share by Regions 2018 Table Market Top Trends Table Global Virtual Reality (VR) in Gaming Revenue by Manufacturers (2013-2018) (Million US$) Table Global Virtual Reality (VR) in Gaming Market Share by Manufacturers (2013-2018) Figure Global Virtual Reality (VR) in Gaming Market Share by Manufacturers in 2018 Table Global Virtual Reality (VR) in Gaming Manufacturers Market Concentration Ratio (CR5 and HHI) Table Key Players Head office and Area Served Table Key Players Virtual Reality (VR) in Gaming Product/Solution/Service Table Date of Enter into Virtual Reality (VR) in Gaming Market Table Mergers & Acquisitions, Expansion Plans Table Global Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table Global Virtual Reality (VR) in Gaming Market Size Share by Type (2013-2018) Figure Global Virtual Reality (VR) in Gaming Market Size Market Share by Type (2013-2018) Table Global Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table Global Virtual Reality (VR) in Gaming Market Size Share by Application (2013-2018) Figure Global Virtual Reality (VR) in Gaming Market Size Market Share by Application (2013-2018) Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Application in 2017 Figure United States Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$) Table United States Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$) Table United States Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018) Table United States Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table United States Virtual Reality (VR) in Gaming Market Share by Type (2013-2018) Table United States Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table United States Virtual Reality (VR) in Gaming Market Share by Application (2013-2018) Figure Europe Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$) Table Europe Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$) Table Europe Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018) Table Europe Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table Europe Virtual Reality (VR) in Gaming Market Share by Type (2013-2018) Table Europe Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table Europe Virtual Reality (VR) in Gaming Market Share by Application (2013-2018) Figure China Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$) Table China Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$) Table China Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018) Table China Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table China Virtual Reality (VR) in Gaming Market Share by Type (2013-2018) Table China Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table China Virtual Reality (VR) in Gaming Market Share by Application (2013-2018) Figure Japan Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$) Table Japan Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$) Table Japan Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018) Table Japan Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table Japan Virtual Reality (VR) in Gaming Market Share by Type (2013-2018) Table Japan Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table Japan Virtual Reality (VR) in Gaming Market Share by Application (2013-2018) Figure Southeast Asia Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$) Table Southeast Asia Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$) Table Southeast Asia Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018) Table Southeast Asia Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table Southeast Asia Virtual Reality (VR) in Gaming Market Share by Type (2013-2018) Table Southeast Asia Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table Southeast Asia Virtual Reality (VR) in Gaming Market Share by Application (2013-2018) Figure India Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$) Table India Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$) Table India Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018) Table India Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table India Virtual Reality (VR) in Gaming Market Share by Type (2013-2018) Table India Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table India Virtual Reality (VR) in Gaming Market Share by Application (2013-2018) Figure Central & South America Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$) Table Central & South America Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$) Table Central & South America Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018) Table Central & South America Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$) Table Central & South America Virtual Reality (VR) in Gaming Market Share by Type (2013-2018) Table Central & South America Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$) Table Central & South America Virtual Reality (VR) in Gaming Market Share by Application (2013-2018) Table Sony Company Details Table Sony Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) (Million US$) Figure Sony Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Sony Recent Development Table Microsoft Company Details Table Microsoft Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Microsoft Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Microsoft Recent Development Table Nintendo Company Details Table Nintendo Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Nintendo Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Nintendo Recent Development Table Linden Labs Company Details Table Linden Labs Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Linden Labs Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Linden Labs Recent Development Table Electronic Arts Company Details Table Electronic Arts Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Electronic Arts Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Electronic Arts Recent Development Table Facebook Company Details Table Facebook Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Facebook Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Facebook Recent Development Table Samsung Electronics Company Details Table Samsung Electronics Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Samsung Electronics Recent Development Table Google Company Details Table Google Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Google Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Google Recent Development Table HTC Company Details Table HTC Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure HTC Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table HTC Recent Development Table Virtuix Omni Company Details Table Virtuix Omni Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$) Figure Virtuix Omni Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018) Table Virtuix Omni Recent Development Table Leap Motion Company Details Table Telsa Studios Company Details Table Qualcomm Company Details Table Global Virtual Reality (VR) in Gaming Market Size by Regions (Million US$) 2018-2025 Figure Global Virtual Reality (VR) in Gaming Market Size Share by Regions (2018-2025) Figure Global Virtual Reality (VR) in Gaming Market Size Share by Regions in 2025 Figure United States Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD) Figure Europe Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD) Figure China Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD) Figure Japan Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD) Figure Southeast Asia Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD) Figure India Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD) Figure Central & South America Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD) Table Global Virtual Reality (VR) in Gaming Market Size by Product (2018-2025) (Million US$) Figure Global Virtual Reality (VR) in Gaming Market Size by Product (2018-2025) Figure Global Virtual Reality (VR) in Gaming Market Size by Product in 2025 Table Global Virtual Reality (VR) in Gaming Market Size by Application (2018-2025) (Million US$) Figure Global Virtual Reality (VR) in Gaming Market Size by Application (2018-2025) Figure Global Virtual Reality (VR) in Gaming Market Size by Application in 2025 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources
Speak to the report author to design an exclusive study to serve your research needs.
Your personal and confidential information is safe and secure.