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Published: Aug, 2018 | Pages:
95 | Publisher: QYResearch
Industry: ICT | Report Format: Electronic (PDF)
This report focuses on the global Virtual Reality Content status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Content development in United States, Europe and China. Virtual reality involves the creation of a virtual world that interacts with consumers. This virtual world is designed in a way that it appears more realistic to the users, while they can't differentiate between the real and virtual. The technology giants are making huge investments in the virtual reality market landscape, such as Facebook's US$ 2 Billion acquisition of Oculus virtual reality (VR) headset. The major growth driver of virtual reality market includes growing digitization, advancement of technology, increasing demand for head mounted displays in gaming and entertainment industries, and rising investment in virtual reality market among others. In 2017, the global Virtual Reality Content market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025. The key players covered in this study • Facebook • GoPro • Google • HTC • Microsoft • Samsung Electronics • Sony Market segment by Type, the product can be split into • Software • Hardware Market segment by Application, split into • Literature • Archaeology • Architecture • Visual Art • Others Market segment by Regions/Countries, this report covers • United States • Europe • China • Japan • Southeast Asia • India • Central & South America The study objectives of this report are: • To analyze global Virtual Reality Content status, future forecast, growth opportunity, key market and key players. • To present the Virtual Reality Content development in United States, Europe and China. • To strategically profile the key players and comprehensively analyze their development plan and strategies. • To define, describe and forecast the market by product type, market and key regions. In this study, the years considered to estimate the market size of Virtual Reality Content are as follows: • History Year: 2013-2017 • Base Year: 2017 • Estimated Year: 2018 • Forecast Year 2018 to 2025 For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered 1.4 Market Analysis by Type 1.4.1 Global Virtual Reality Content Market Size Growth Rate by Type (2013-2025) 1.4.2 Software 1.4.3 Hardware 1.5 Market by Application 1.5.1 Global Virtual Reality Content Market Share by Application (2013-2025) 1.5.2 Literature 1.5.3 Archaeology 1.5.4 Architecture 1.5.5 Visual Art 1.5.6 Others 1.6 Study Objectives 1.7 Years Considered 2 Global Growth Trends 2.1 Virtual Reality Content Market Size 2.2 Virtual Reality Content Growth Trends by Regions 2.2.1 Virtual Reality Content Market Size by Regions (2013-2025) 2.2.2 Virtual Reality Content Market Share by Regions (2013-2018) 2.3 Industry Trends 2.3.1 Market Top Trends 2.3.2 Market Drivers 2.3.3 Market Opportunities 3 Market Share by Key Players 3.1 Virtual Reality Content Market Size by Manufacturers 3.1.1 Global Virtual Reality Content Revenue by Manufacturers (2013-2018) 3.1.2 Global Virtual Reality Content Revenue Market Share by Manufacturers (2013-2018) 3.1.3 Global Virtual Reality Content Market Concentration Ratio (CR5 and HHI) 3.2 Virtual Reality Content Key Players Head office and Area Served 3.3 Key Players Virtual Reality Content Product/Solution/Service 3.4 Date of Enter into Virtual Reality Content Market 3.5 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type and Application 4.1 Global Virtual Reality Content Market Size by Type (2013-2018) 4.2 Global Virtual Reality Content Market Size by Application (2013-2018) 5 United States 5.1 United States Virtual Reality Content Market Size (2013-2018) 5.2 Virtual Reality Content Key Players in United States 5.3 United States Virtual Reality Content Market Size by Type 5.4 United States Virtual Reality Content Market Size by Application 6 Europe 6.1 Europe Virtual Reality Content Market Size (2013-2018) 6.2 Virtual Reality Content Key Players in Europe 6.3 Europe Virtual Reality Content Market Size by Type 6.4 Europe Virtual Reality Content Market Size by Application 7 China 7.1 China Virtual Reality Content Market Size (2013-2018) 7.2 Virtual Reality Content Key Players in China 7.3 China Virtual Reality Content Market Size by Type 7.4 China Virtual Reality Content Market Size by Application 8 Japan 8.1 Japan Virtual Reality Content Market Size (2013-2018) 8.2 Virtual Reality Content Key Players in Japan 8.3 Japan Virtual Reality Content Market Size by Type 8.4 Japan Virtual Reality Content Market Size by Application 9 Southeast Asia 9.1 Southeast Asia Virtual Reality Content Market Size (2013-2018) 9.2 Virtual Reality Content Key Players in Southeast Asia 9.3 Southeast Asia Virtual Reality Content Market Size by Type 9.4 Southeast Asia Virtual Reality Content Market Size by Application 10 India 10.1 India Virtual Reality Content Market Size (2013-2018) 10.2 Virtual Reality Content Key Players in India 10.3 India Virtual Reality Content Market Size by Type 10.4 India Virtual Reality Content Market Size by Application 11 Central & South America 11.1 Central & South America Virtual Reality Content Market Size (2013-2018) 11.2 Virtual Reality Content Key Players in Central & South America 11.3 Central & South America Virtual Reality Content Market Size by Type 11.4 Central & South America Virtual Reality Content Market Size by Application 12 International Players Profiles 12.1 Facebook 12.1.1 Facebook Company Details 12.1.2 Company Description and Business Overview 12.1.3 Virtual Reality Content Introduction 12.1.4 Facebook Revenue in Virtual Reality Content Business (2013-2018) 12.1.5 Facebook Recent Development 12.2 GoPro 12.2.1 GoPro Company Details 12.2.2 Company Description and Business Overview 12.2.3 Virtual Reality Content Introduction 12.2.4 GoPro Revenue in Virtual Reality Content Business (2013-2018) 12.2.5 GoPro Recent Development 12.3 Google 12.3.1 Google Company Details 12.3.2 Company Description and Business Overview 12.3.3 Virtual Reality Content Introduction 12.3.4 Google Revenue in Virtual Reality Content Business (2013-2018) 12.3.5 Google Recent Development 12.4 HTC 12.4.1 HTC Company Details 12.4.2 Company Description and Business Overview 12.4.3 Virtual Reality Content Introduction 12.4.4 HTC Revenue in Virtual Reality Content Business (2013-2018) 12.4.5 HTC Recent Development 12.5 Microsoft 12.5.1 Microsoft Company Details 12.5.2 Company Description and Business Overview 12.5.3 Virtual Reality Content Introduction 12.5.4 Microsoft Revenue in Virtual Reality Content Business (2013-2018) 12.5.5 Microsoft Recent Development 12.6 Samsung Electronics 12.6.1 Samsung Electronics Company Details 12.6.2 Company Description and Business Overview 12.6.3 Virtual Reality Content Introduction 12.6.4 Samsung Electronics Revenue in Virtual Reality Content Business (2013-2018) 12.6.5 Samsung Electronics Recent Development 12.7 Sony 12.7.1 Sony Company Details 12.7.2 Company Description and Business Overview 12.7.3 Virtual Reality Content Introduction 12.7.4 Sony Revenue in Virtual Reality Content Business (2013-2018) 12.7.5 Sony Recent Development 13 Market Forecast 2018-2025 13.1 Market Size Forecast by Regions 13.2 United States 13.3 Europe 13.4 China 13.5 Japan 13.6 Southeast Asia 13.7 India 13.8 Central & South America 13.9 Market Size Forecast by Product (2018-2025) 13.10 Market Size Forecast by Application (2018-2025) 14 Analyst's Viewpoints/Conclusions 15 Appendix 15.1 Research Methodology 15.1.1 Methodology/Research Approach 15.1.1.1 Research Programs/Design 15.1.1.2 Market Size Estimation 12.1.1.3 Market Breakdown and Data Triangulation 15.1.2 Data Source 15.1.2.1 Secondary Sources 15.1.2.2 Primary Sources 15.2 Disclaimer 15.3 Author Details
List of Tables and Figures Table Virtual Reality Content Key Market Segments Table Key Players Virtual Reality Content Covered Table Global Virtual Reality Content Market Size Growth Rate by Type 2013-2025 (Million US$) Figure Global Virtual Reality Content Market Size Market Share by Type 2013-2025 Figure Software Figures Table Key Players of Software Figure Hardware Figures Table Key Players of Hardware Table Global Virtual Reality Content Market Size Growth by Application 2013-2025 (Million US$) Figure Literature Case Studies Figure Archaeology Case Studies Figure Architecture Case Studies Figure Visual Art Case Studies Figure Others Case Studies Figure Virtual Reality Content Report Years Considered Table Global Virtual Reality Content Market Size 2013-2025 (Million US$) Figure Global Virtual Reality Content Market Size and Growth Rate 2013-2025 (Million US$) Table Global Virtual Reality Content Market Size by Regions 2013-2025 (Million US$) Table Global Virtual Reality Content Market Size by Regions 2013-2018 (Million US$) Table Global Virtual Reality Content Market Share by Regions 2013-2018 Figure Global Virtual Reality Content Market Share by Regions 2013-2018 Figure Global Virtual Reality Content Market Share by Regions 2018 Table Market Top Trends Table Global Virtual Reality Content Revenue by Manufacturers (2013-2018) (Million US$) Table Global Virtual Reality Content Market Share by Manufacturers (2013-2018) Figure Global Virtual Reality Content Market Share by Manufacturers in 2018 Table Global Virtual Reality Content Manufacturers Market Concentration Ratio (CR5 and HHI) Table Key Players Head office and Area Served Table Key Players Virtual Reality Content Product/Solution/Service Table Date of Enter into Virtual Reality Content Market Table Mergers & Acquisitions, Expansion Plans Table Global Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table Global Virtual Reality Content Market Size Share by Type (2013-2018) Figure Global Virtual Reality Content Market Size Market Share by Type (2013-2018) Table Global Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table Global Virtual Reality Content Market Size Share by Application (2013-2018) Figure Global Virtual Reality Content Market Size Market Share by Application (2013-2018) Figure Global Virtual Reality Content Revenue Market Share by Application in 2017 Figure United States Virtual Reality Content Market Size 2013-2018 (Million US$) Table United States Key Players Virtual Reality Content Revenue (2017-2018) (Million US$) Table United States Key Players Virtual Reality Content Market Share (2017-2018) Table United States Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table United States Virtual Reality Content Market Share by Type (2013-2018) Table United States Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table United States Virtual Reality Content Market Share by Application (2013-2018) Figure Europe Virtual Reality Content Market Size 2013-2018 (Million US$) Table Europe Key Players Virtual Reality Content Revenue (2017-2018) (Million US$) Table Europe Key Players Virtual Reality Content Market Share (2017-2018) Table Europe Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table Europe Virtual Reality Content Market Share by Type (2013-2018) Table Europe Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table Europe Virtual Reality Content Market Share by Application (2013-2018) Figure China Virtual Reality Content Market Size 2013-2018 (Million US$) Table China Key Players Virtual Reality Content Revenue (2017-2018) (Million US$) Table China Key Players Virtual Reality Content Market Share (2017-2018) Table China Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table China Virtual Reality Content Market Share by Type (2013-2018) Table China Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table China Virtual Reality Content Market Share by Application (2013-2018) Figure Japan Virtual Reality Content Market Size 2013-2018 (Million US$) Table Japan Key Players Virtual Reality Content Revenue (2017-2018) (Million US$) Table Japan Key Players Virtual Reality Content Market Share (2017-2018) Table Japan Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table Japan Virtual Reality Content Market Share by Type (2013-2018) Table Japan Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table Japan Virtual Reality Content Market Share by Application (2013-2018) Figure Southeast Asia Virtual Reality Content Market Size 2013-2018 (Million US$) Table Southeast Asia Key Players Virtual Reality Content Revenue (2017-2018) (Million US$) Table Southeast Asia Key Players Virtual Reality Content Market Share (2017-2018) Table Southeast Asia Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table Southeast Asia Virtual Reality Content Market Share by Type (2013-2018) Table Southeast Asia Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table Southeast Asia Virtual Reality Content Market Share by Application (2013-2018) Figure India Virtual Reality Content Market Size 2013-2018 (Million US$) Table India Key Players Virtual Reality Content Revenue (2017-2018) (Million US$) Table India Key Players Virtual Reality Content Market Share (2017-2018) Table India Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table India Virtual Reality Content Market Share by Type (2013-2018) Table India Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table India Virtual Reality Content Market Share by Application (2013-2018) Figure Central & South America Virtual Reality Content Market Size 2013-2018 (Million US$) Table Central & South America Key Players Virtual Reality Content Revenue (2017-2018) (Million US$) Table Central & South America Key Players Virtual Reality Content Market Share (2017-2018) Table Central & South America Virtual Reality Content Market Size by Type (2013-2018) (Million US$) Table Central & South America Virtual Reality Content Market Share by Type (2013-2018) Table Central & South America Virtual Reality Content Market Size by Application (2013-2018) (Million US$) Table Central & South America Virtual Reality Content Market Share by Application (2013-2018) Table Facebook Company Details Table Facebook Revenue in Virtual Reality Content Business (2013-2018) (Million US$) Figure Facebook Revenue Growth Rate in Virtual Reality Content Business (2013-2018) Table Facebook Recent Development Table GoPro Company Details Table GoPro Revenue in Virtual Reality Content Business (2013-2018)(Million US$) Figure GoPro Revenue Growth Rate in Virtual Reality Content Business (2013-2018) Table GoPro Recent Development Table Google Company Details Table Google Revenue in Virtual Reality Content Business (2013-2018)(Million US$) Figure Google Revenue Growth Rate in Virtual Reality Content Business (2013-2018) Table Google Recent Development Table HTC Company Details Table HTC Revenue in Virtual Reality Content Business (2013-2018)(Million US$) Figure HTC Revenue Growth Rate in Virtual Reality Content Business (2013-2018) Table HTC Recent Development Table Microsoft Company Details Table Microsoft Revenue in Virtual Reality Content Business (2013-2018)(Million US$) Figure Microsoft Revenue Growth Rate in Virtual Reality Content Business (2013-2018) Table Microsoft Recent Development Table Samsung Electronics Company Details Table Samsung Electronics Revenue in Virtual Reality Content Business (2013-2018)(Million US$) Figure Samsung Electronics Revenue Growth Rate in Virtual Reality Content Business (2013-2018) Table Samsung Electronics Recent Development Table Sony Company Details Table Sony Revenue in Virtual Reality Content Business (2013-2018)(Million US$) Figure Sony Revenue Growth Rate in Virtual Reality Content Business (2013-2018) Table Sony Recent Development Table Global Virtual Reality Content Market Size by Regions (Million US$) 2018-2025 Figure Global Virtual Reality Content Market Size Share by Regions (2018-2025) Figure Global Virtual Reality Content Market Size Share by Regions in 2025 Figure United States Virtual Reality Content Market Size Forecast (2018-2025)(Million USD) Figure Europe Virtual Reality Content Market Size Forecast (2018-2025)(Million USD) Figure China Virtual Reality Content Market Size Forecast (2018-2025)(Million USD) Figure Japan Virtual Reality Content Market Size Forecast (2018-2025)(Million USD) Figure Southeast Asia Virtual Reality Content Market Size Forecast (2018-2025)(Million USD) Figure India Virtual Reality Content Market Size Forecast (2018-2025)(Million USD) Figure Central & South America Virtual Reality Content Market Size Forecast (2018-2025)(Million USD) Table Global Virtual Reality Content Market Size by Product (2018-2025) (Million US$) Figure Global Virtual Reality Content Market Size by Product (2018-2025) Figure Global Virtual Reality Content Market Size by Product in 2025 Table Global Virtual Reality Content Market Size by Application (2018-2025) (Million US$) Figure Global Virtual Reality Content Market Size by Application (2018-2025) Figure Global Virtual Reality Content Market Size by Application in 2025 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources
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