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Development Trends and Future Opportunities of Virtual Reality and Its Applications

Published: Nov, 2015 | Pages: 19 | Publisher: Market Intelligence & Consulting Institute
Industry: Consumer Electronics | Report Format: Electronic (PDF)

Following Facebook's decision to purchase Oculus VR, a VR (Virtual Reality) company, for US$2.0 billion, VR again grabbed headlines. With more branded HMDs (Head Mounted Displays) waiting in the pipeline that are poised to be released in the first half of 2016, more hardware and software vendors are devoted to the development of VR applications. This report examines the latest development of VR from three dimensions: key hardware, digital media content, and investment opportunities, with an aim to provide insights into VR trends of the future.

Key Topics
Background for Facebook's acquisition of Oculus VR
Projected development of VR from the perspective of key hardware, including PC/console-based and mobile-based VR headsets
Projected development of VR from the perspective of digital media content, including video content and digital games
Projected development of VR from the perspective of investment opportunities, touching on changes in venture capital investments for VR in 2014 versus 1H 2015 and the different highlighted areas of venture capitals and leading IT brands towards VR

Key Compaines
13th Lab
 AltspaceVR
 ANTVR
 Avegant
 Deepoon
 EEVO
 Envelop VR
 Facebook
 FOVE
 Freefly
 Google
 High Fidelity
 Homido
 HTC
 Improbable
 Legendary Pictures
 Lion Gate
 Lytro
 Magic Leap
 Matterport
 MindMaze
 Mojing
 nDreams
 NextCore
 Nimble VR
 Nod Labs
 Oculus
 OSVR
 Pebbles Interfaces
 Reload Studios
 Resolution Games
 Samsung
 Sony
 Steam
 Surreal Vision
 Valve
 VRIDEO
 Wear VR
 WEVR
 WorldViz
 YouTube
 Zeis
 Table of Contents

1.Virtual Reality Has a Full Range of Hardware in Place
1.1 PC/console-based VR Headsets Offer Higher User Experience but Costly
1.2 Mobile-based VR Headsets Have Lower Entry Barriers

2.Multimedia Content Production Still Encounters Challenges
2.1 Video Content
2.2 Digital Games

3. Venture Capitals and IT brands Have Different Highlighted Areas
3.1 Venture Capitals Take Aims at Virtual Content Production
3.2 Leading Brands Continue to Focus on VR Immersive Applications
MIC perspectives
PC/Console-based VR Headsets as Better Investment Options
Multimedia Content Key for VR Monetization
Multimedia Content Making Tools and Platforms, and Enhanced Immersive Experience are What Counts
Appendix
Glossary of Terms
List of Companies
List of Tables
Table 1: Comparison of Branded PC/Console-based VR Headsets Currently Available
Table 2: Comparison of Mobile-based VR Headsets Currently Available
Table 3: Profile of Major VR HMD Headset Investees in 1H 2015

List of Figures
Figure 1: Changes in Total Value of Venture Capital Investments for VR, 2014 - 1H 2015
Figure 2: Global VR Venture Capital Investment Options, 1H 2015" 



                                

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