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Published: Dec, 2019 | Pages:
110 | Publisher: Grand View Research
Industry: Technology & Media | Report Format: Electronic (PDF)
The global anime market size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth. Currently, Japanese anime industry is highly dependent on the overseas sales of its anime content for higher revenue generation. Moreover, internet distribution coupled with application games are holding larger part of overseas sales in Japanese anime market. Growing penetration of video distribution services, such as Netflix, Amazon, and Chinese platforms are significantly contributing to the overseas sales of anime content. The rapid growth of Japan-invented smartphone games, such as Puzzle and Dragons, Monster Strike, White Cat Project, and Brain Wars, among others are also contributing significantly to the overall market growth. Globally, anime is witnessing a surge in popularity and has a huge fan base. People across geographies are spending significant amount of money on anime content, especially series and movies available in the market. The most popular series include One Piece, Detective Conan, Dragon Ball Z, Hunter X Hunter, Naruto, and Captain Tsubasa, among others. Moreover, Japanese comic books and animation series, also known as manga, are increasingly becoming popular and many young creative talents are seeking careers in the field of animation. Animation companies are aiming to develop animatronics and storytelling with a significant focus on high quality and unique characters. Cartoons and comics can play a decisive role in the development of children and their creativity as they can have a remarkable influence on children. Prominent animation companies have started developing cartoons and animated movies that help the development of cognitive, problem solving, and social skills among children. Further key findings from the report suggest: • Internet distribution segment is expected to witness significant growth in the forthcoming years, owing to increasing overseas sales of Japanese anime content via video streaming platforms • Middle East and Africa regional market is anticipated to witness rapid growth owing to the rising popularity of Japanese anime in Saudi Arabia and other countries from Middle East and Africa • The key players operating in the market include Bones Inc.; Kyoto Animation Co., Ltd.; Madhouse Inc.; Manglobe Inc.; P.A.Works, Inc.; Pierrot Co., Ltd.; Production I.G, Inc.; Studio Ghibli, Inc.; Sunrise Inc.; and Toei Animation Co., Ltd
Table of Contents Chapter 1 Methodology and Scope 1.1 Research Methodology 1.2 Research Scope and Assumptions 1.3 List of Data Sources Chapter 2 Executive Summary 2.1 Anime Market - Industry Snapshot & Key Buying Criteria, 2014 - 2025 2.2 Global Anime Market, 2014 - 2025 2.2.1 Global anime market, by region, 2014 - 2025 2.2.2 Global anime market, by type, 2014 - 2025 Chapter 3 Anime Industry Outlook 3.1 Market Segmentation and Scope 3.2 Market Size and Growth Prospects 3.3 Anime Market - Value Chain Analysis 3.3.1 Vendor landscape 3.4 Anime - Market Dynamics 3.4.1 Market driver analysis 3.4.2 Market challenge analysis 3.5 Anime Market - Penetration and Growth Prospect Mapping 3.6 Anime Market - Company Market Share Analysis, 2018 3.7 Anime Market - Porter's Five Forces Analysis 3.8 Anime Market - PESTEL Analysis Chapter 4 Anime Type Outlook 4.1 Anime Market Share by Type, 2018 & 2025 4.2 T.V. 4.2.1 T.V. anime market, 2014 - 2025 4.3 Movie 4.3.1 Movie anime market, 2014 - 2025 4.4 Video 4.4.1 Video anime market, 2014 - 2025 4.5 Internet Distribution 4.5.1 Internet distribution anime market, 2014 - 2025 4.6 Merchandising 4.6.1 Merchandising anime market, 2014 - 2025 4.7 Music 4.7.1 Music anime market, 2014 - 2025 4.8 Pachinko 4.8.1 Pachinko anime market, 2014 - 2025 4.9 Live Entertainment 4.9.1 Live entertainment anime market, 2014 - 2025 Chapter 5 Anime Regional Outlook 5.1 Anime Market Share, by Region, 2018 & 2025 5.2 North America 5.2.1 North America anime market, 2014 - 2025 5.2.2 North America anime market, by type, 2014 - 2025 5.2.3 U.S. 5.2.3.1 U.S. anime, 2014 - 2025 5.2.3.2 U.S. anime market, by type, 2014 - 2025 5.2.4 Canada 5.2.4.1 Canada anime market, 2014 - 2025 5.2.4.2 Canada anime market, by type, 2014 - 2025 5.3 Europe 5.3.1 Europe anime market, 2014 - 2025 5.3.2 Europe anime market, by type, 2014 - 2025 5.3.3 France 5.3.3.1 France anime market, 2014 - 2025 5.3.3.2 France anime market, by type, 2014 - 2025 5.3.4 U.K. 5.3.4.1 U.K. anime market, 2014 - 2025 5.3.4.2 U.K. anime market, by type, 2014 - 2025 5.4 Asia Pacific 5.4.1 Asia Pacific anime market, 2014 - 2025 5.4.2 Asia Pacific anime market, by type, 2014 - 2025 5.4.3 China 5.4.3.1 China anime market, 2014 - 2025 5.4.3.2 China anime market, by type, 2014 - 2025 5.4.4 ANZ 5.4.4.1 Australia & New Zealand anime market, 2014 - 2025 5.4.4.2 Australia & New Zealand anime market, by type, 2014 - 2025 5.4.5 South Korea 5.4.5.1 South Korea anime market, 2014 - 2025 5.4.5.2 South Korea anime market, by type, 2014 - 2025 5.4.6 Philippines 5.4.6.1 Philippines anime market, 2014 - 2025 5.4.6.2 Philippines anime market, by type, 2014 - 2025 5.5 Latin America 5.5.1 Latin America anime market, 2014 - 2025 5.5.2 Latin America anime market, by type, 2014 - 2025 5.5.3 Mexico 5.5.3.1 Mexico anime market, 2014 - 2025 5.5.3.2 Mexico anime market, by type, 2014 - 2025 5.6 MEA 5.6.1 MEA anime market, 2014 - 2025 5.6.2 MEA anime market, by type, 2014 - 2025 5.7 Japan 5.7.1 Japan anime market, 2014 - 2025 5.7.2 Japan anime market, by type, 2014 - 2025 Chapter 6 Competitive Landscape 6.1 Bones Inc. 6.1.1 Company overview 6.1.2 Financial performance 6.1.3 Product benchmarking 6.1.4 Strategic initiatives 6.2 Kyoto Animation Co., Ltd. 6.2.1 Company overview 6.2.2 Financial performance 6.2.3 Product benchmarking 6.2.4 Strategic initiatives 6.3 Madhouse Inc. 6.3.1 Company overview 6.3.2 Financial performance 6.3.3 Product benchmarking 6.3.4 Strategic initiatives 6.4 Manglobe Inc. 6.4.1 Company overview 6.4.2 Financial performance 6.4.3 Product benchmarking 6.4.4 Strategic initiatives 6.5 P.A.Works, Inc. 6.5.1 Company overview 6.5.2 Financial performance 6.5.3 Product benchmarking 6.5.4 Strategic initiatives 6.6 Pierrot Co., Ltd. 6.6.1 Company overview 6.6.2 Financial performance 6.6.3 Product benchmarking 6.6.4 Strategic initiatives 6.7 Production I.G, Inc. 6.7.1 Company overview 6.7.2 Financial performance 6.7.3 Product benchmarking 6.7.4 Strategic initiatives 6.8 Studio Ghibli, Inc. 6.8.1 Company overview 6.8.2 Financial performance 6.8.3 Product benchmarking 6.8.4 Strategic initiatives 6.9 Sunrise Inc. 6.9.1 Company overview 6.9.2 Financial performance 6.9.3 Product benchmarking 6.9.4 Strategic initiatives 6.10 Toei Animation Co., Ltd. 6.10.1 Company overview 6.10.2 Financial performance 6.10.3 Product benchmarking 6.10.4 Strategic initiatives
List of Tables TABLE 1 Anime market - Industry snapshot & key buying criteria, 2014 - 2025 TABLE 2 Global anime market, 2014 - 2025 (USD Million) TABLE 3 Global anime market, by region, 2014 - 2025 (USD Million) TABLE 4 Global anime market, by type, 2014 - 2025 (USD Million) TABLE 5 Vendor landscape TABLE 6 Anime market - Key market driver impact TABLE 7 Anime market - Key market challenge impact TABLE 8 T.V. anime market, 2014 - 2025 (USD Million) TABLE 9 T.V. anime market, by region, 2014 - 2025 (USD Million) TABLE 10 Movie anime market Movie, 2014 - 2025 (USD Million) TABLE 11 Movie anime market, by region, 2014 - 2025 (USD Million) TABLE 12 Video anime market, 2014 - 2025 (USD Million) TABLE 13 Video anime market, by region, 2014 - 2025 (USD Million) TABLE 14 Interner distribution anime market , 2014 - 2025 (USD Million) TABLE 15 Interner distribution anime market, by region, 2014 - 2025 (USD Million) TABLE 16 Merchandising anime market, 2014 - 2025 (USD Million) TABLE 17 Merchandising anime market, by region, 2014 - 2025 (USD Million) TABLE 18 Music anime market, 2014 - 2025 (USD Million) TABLE 19 Music anime market, by region, 2014 - 2025 (USD Million) TABLE 20 Pachinko anime market, 2014 - 2025 (USD Million) TABLE 21 Pachinko anime market, by region, 2014 - 2025 (USD Million) TABLE 22 Live entertainment anime market, 2014 - 2025 (USD Million) TABLE 23 Live entertainment anime market, by region, 2014 - 2025 (USD Million) TABLE 24 North America anime market, 2014 - 2025 (USD Million) TABLE 25 North America anime market, by type, 2014 - 2025 (USD Million) TABLE 26 U.S. anime market, 2014 - 2025 (USD Million) TABLE 27 U.S. anime market, by type, 2014 - 2025 (USD Million) TABLE 28 Canada anime market, 2014 - 2025 (USD Million) TABLE 29 Canada anime market, by type, 2014 - 2025 (USD Million) TABLE 30 Europe anime market, 2014 - 2025 (USD Million) TABLE 31 Europe anime market, by type, 2014 - 2025 (USD Million) TABLE 32 U.K. anime market, 2014 - 2025 (USD Million) TABLE 33 U.K. anime market, by type, 2014 - 2025 (USD Million) TABLE 34 France anime market, 2014 - 2025 (USD Million) TABLE 35 France anime market, by type, 2014 - 2025 (USD Million) TABLE 36 Asia Pacific Ex. Japan anime market, 2014 - 2025 (USD Million) TABLE 37 Asia Pacific Ex. Japan anime market, by type, 2014 - 2025 (USD Million) TABLE 38 China anime market, 2014 - 2025 (USD Million) TABLE 39 China anime market, by type, 2014 - 2025 (USD Million) TABLE 40 Australia & New Zealand anime market, 2014 - 2025 (USD Million) TABLE 41 Australia & New Zealand anime market, by type, 2014 - 2025 (USD Million) TABLE 42 South Korea anime market, 2014 - 2025 (USD Million) TABLE 43 South Korea anime market, by type, 2014 - 2025 (USD Million) TABLE 44 Philippines anime market, 2014 - 2025 (USD Million) TABLE 45 Philippines anime market, by type, 2014 - 2025 (USD Million) TABLE 46 Latin America anime market, 2014 - 2025 (USD Million) TABLE 47 Latin America anime market, by type, 2014 - 2025 (USD Million) TABLE 48 Mexico anime market, 2014 - 2025 (USD Million) TABLE 49 Mexico anime market, by type, 2014 - 2025 (USD Million) TABLE 50 MEA anime market, 2014 - 2025 (USD Million) TABLE 51 MEA anime market, by type, 2014 - 2025 (USD Million) TABLE 52 Japan anime market, 2014 - 2025 (USD Million) TABLE 53 Japan anime market, by type, 2014 - 2025 (USD Million)
List of Figures FIG. 1 Market segmentation and scope FIG. 2 Global anime market, 2014 - 2025 (USD Million) FIG. 3 Anime market - Value chain analysis FIG. 4 Anime - Market dynamics FIG. 5 Key opportunities prioritized FIG. 6 Anime market - Porter's five forces analysis FIG. 7 Anime market - PESTEL analysis FIG. 8 Anime market, by type, 2018 & 2025 FIG. 9 Anime market, by region, 2018 & 2025 FIG. 10 Regional - Key takeaways FIG. 11 North America anime market - Key takeaways FIG. 12 Europe anime market - Key takeaways FIG. 13 Asia Pacific anime market - Key takeaways FIG. 14 Latin America anime market - Key takeaways FIG. 15 MEA anime market - Key takeaways FIG. 16 Japan anime market - Key takeaways
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