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Published: Jul, 2017 | Pages:
126 | Publisher: JP Research
Industry: Equipment | Report Format: Electronic (PDF)
The global Gamepad market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2022, growing at a CAGR of XX% between 2016 and 2022. Japan plays an important role in global market, with market size of xx million USD in 2016 and will be xx million USD in 2022, with a CAGR of xx%. This report studies the Gamepad development status and future trend in Japan, focuses on top players in Japan, also splits Gamepad by type and by applications, to fully and deeply research and reveal the market general situation and future forecast. The major players include SONY(Japan) Nintendo(Japan) HORI(Japan) SHARP(Japan) Fujitsu(Japan) NEC(Japan) ELECOM(Japan) BUFFALO(Japan) SANWA SUPPLY(Japan) TEAC(Japan) CAPCOM(Japan) PUNK DRUNKERS(Japan) Microsoft(US) Logitech(Swiss) Thrustmaster(US) IPEGA(China) Snakebyte(Germany) 8Bitdo(China) Dreamgear(US) Evil Controllers(US) Mad Catz(US) Lenovo(China) Nacon(France) Razer(US) Gembird(Germany) Beboncool(US) Saxonia(Germany) Figure Global and Japan Market Size (Million USD) Comparison 2012-2022 Source: Annual Reports, Secondary Information, Press Releases, Expert Interviews and JP Research, July 2017 Geographically, this report splits the Japan market into six regions, Tokyo Yokohama Osaka Nagoya Others On the basis of product, the Gamepad market is primarily split into by Use Target Cellphone PC PS4 Others by Connection Method Wired Wireless by Price Under $25 $25 to $50 $50 to $100 $100 to $200 $200 & Above
Table of Contents 1 Gamepad Overview 1.1 Product Overview and Scope of Gamepad 1.2 Japan Gamepad Market by Applications/End Users 1.2.1 Japan Gamepad Sales (Million Units) and Market Share Comparison by Applications (2012-2022) 1.2.2 Household 1.2.3 Commercial 1.3 Japan Gamepad Market by Regions 1.3.1 Japan Gamepad Market Size (Million USD) Comparison by Regions (2012-2022) 1.3.2 Tokyo Gamepad Status and Prospect (2012-2022) 1.3.3 Yokohama Gamepad Status and Prospect (2012-2022) 1.3.4 Osaka Gamepad Status and Prospect (2012-2022) 1.3.5 Nagoya Gamepad Status and Prospect (2012-2022) 1.3.6 Others in Japan Gamepad Status and Prospect (2012-2022) 1.4 Japan Market Size (Sales and Revenue) of Gamepad (2012-2022) 1.4.1 Japan Gamepad Sales (Million Units) and Growth Rate (%) (2012-2022) 1.4.2 Japan Gamepad Revenue (Million USD) and Growth Rate (2012-2022) 1.5 Classification of Gamepad by Use Target 1.5.1 Japan Gamepad Sales (Million Units) Comparison by Types (2012-2022) 1.5.2 Japan Gamepad Sales (Million Units) Market Share by Types in 2016 1.5.3 Cellphone 1.5.4 PC 1.5.5 PS4 1.5.6 Others 1.6 Classification of Gamepad by Connection Method 1.6.1 Japan Gamepad Sales (Million Units) Comparison by Types (2012-2022) 1.6.2 Japan Gamepad Sales (Million Units) Market Share by Types in 2016 1.6.3 Wired 1.6.4 Wireless 1.7 Classification of Gamepad by Price 1.7.1 Japan Gamepad Sales (Million Units) Comparison by Types (2012-2022) 1.7.2 Japan Gamepad Sales (Million Units) Market Share by Types in 2016 1.7.3 Under $25 1.7.4 $25 to $50 1.7.5 $50 to $100 1.7.6 $100 to $200 1.7.7 $200 & Above 2 Japan Gamepad Market Competition by Players/Manufacturers 2.1 Japan Gamepad Sales and Market Share of Key Players/Manufacturers (2012-2017) 2.2 Japan Gamepad Revenue and Share by Players/Manufacturers (2012-2017) 2.3 Japan Gamepad Average Price (USD/Unit) by Players/Manufacturers (2012-2017) 2.4 Japan Gamepad Market Competitive Situation and Trends 2.4.1 Japan Gamepad Market Concentration Rate 2.4.2 Japan Gamepad Market Share of Top 3 and Top 5 Players/Manufacturers 2.4.3 Mergers & Acquisitions, Expansion in Japan Market 2.5 Japan Players/Manufacturers Gamepad Manufacturing Base Distribution, Sales Area, Product Types 3 Japan Gamepad Sales and Revenue by Regions (2012-2017) 3.1 Japan Gamepad Sales (Million Units) and Market Share by Regions (2012-2017) 3.2 Japan Gamepad Revenue (Million USD) and Market Share by Regions (2012-2017) 3.3 Japan Gamepad Price (USD/Unit) by Regions (2012-2017) 4 Japan Gamepad Sales and Revenue by Type/ Product Category (2012-2017) 4.1 Japan Gamepad Sales (Million Units) and Market Share by Type (2012-2017) 4.2 Japan Gamepad Revenue (Million USD) and Market Share by Type (2012-2017) 4.3 Japan Gamepad Price (USD/Unit) by Type (2012-2017) 4.4 Japan Gamepad Sales Growth Rate (%) (%) by Type (2012-2017) 5 Japan Gamepad Sales by Application (2012-2017) 5.1 Japan Gamepad Sales (Million Units) and Market Share by Applications (2012-2017) 5.2 Japan Gamepad Sales Growth Rate (%) (%) by Applications (2012-2017) 5.3 Market Drivers and Opportunities 6 Japan Gamepad Players/Manufacturers Profiles and Sales Data 6.1 SONY(Japan) 6.1.1 Company Basic Information, Manufacturing Base and Competitors 6.1.2 Gamepad Product Category, Application and Specification 6.1.2.1 Product A 6.1.2.2 Product B 6.1.3 SONY(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.1.4 Main Business/Business Overview 6.2 Nintendo(Japan) 6.2.1 Company Basic Information, Manufacturing Base and Competitors 6.2.2 Gamepad Product Category, Application and Specification 6.2.2.1 Product A 6.2.2.2 Product B 6.2.3 Nintendo(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.2.4 Main Business/Business Overview 6.3 HORI(Japan) 6.3.1 Company Basic Information, Manufacturing Base and Competitors 6.3.2 Gamepad Product Category, Application and Specification 6.3.2.1 Product A 6.3.2.2 Product B 6.3.3 HORI(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.3.4 Main Business/Business Overview 6.4 SHARP(Japan) 6.4.1 Company Basic Information, Manufacturing Base and Competitors 6.4.2 Gamepad Product Category, Application and Specification 6.4.2.1 Product A 6.4.2.2 Product B 6.4.3 SHARP(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.4.4 Main Business/Business Overview 6.5 Fujitsu(Japan) 6.5.1 Company Basic Information, Manufacturing Base and Competitors 6.5.2 Gamepad Product Category, Application and Specification 6.5.2.1 Product A 6.5.2.2 Product B 6.5.3 Fujitsu(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.5.4 Main Business/Business Overview 6.6 NEC(Japan) 6.6.1 Company Basic Information, Manufacturing Base and Competitors 6.6.2 Gamepad Product Category, Application and Specification 6.6.2.1 Product A 6.6.2.2 Product B 6.6.3 NEC(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.6.4 Main Business/Business Overview 6.7 ELECOM(Japan) 6.7.1 Company Basic Information, Manufacturing Base and Competitors 6.7.2 Gamepad Product Category, Application and Specification 6.7.2.1 Product A 6.7.2.2 Product B 6.7.3 ELECOM(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.7.4 Main Business/Business Overview 6.8 BUFFALO(Japan) 6.8.1 Company Basic Information, Manufacturing Base and Competitors 6.8.2 Gamepad Product Category, Application and Specification 6.8.2.1 Product A 6.8.2.2 Product B 6.8.3 BUFFALO(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.8.4 Main Business/Business Overview 6.9 SANWA SUPPLY(Japan) 6.9.1 Company Basic Information, Manufacturing Base and Competitors 6.9.2 Gamepad Product Category, Application and Specification 6.9.2.1 Product A 6.9.2.2 Product B 6.9.3 SANWA SUPPLY(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.9.4 Main Business/Business Overview 6.10 TEAC(Japan) 6.10.1 Company Basic Information, Manufacturing Base and Competitors 6.10.2 Gamepad Product Category, Application and Specification 6.10.2.1 Product A 6.10.2.2 Product B 6.10.3 TEAC(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) 6.10.4 Main Business/Business Overview 6.11 CAPCOM(Japan) 6.12 PUNK DRUNKERS(Japan) 6.13 Microsoft(US) 6.14 Logitech(Swiss) 6.15 Thrustmaster(US) 6.16 IPEGA(China) 6.17 Snakebyte(Germany) 6.18 8Bitdo(China) 6.19 Dreamgear(US) 6.20 Evil Controllers(US) 6.21 Mad Catz(US) 6.22 Lenovo(China) 6.23 Nacon(France) 6.24 Razer(US) 6.25 Gembird(Germany) 6.26 Beboncool(US) 6.27 Saxonia(Germany) 7 Gamepad Manufacturing Cost Analysis 7.1 Gamepad Key Raw Materials Analysis 7.1.1 Key Raw Materials 7.1.2 Price Trend of Key Raw Materials 7.1.3 Key Suppliers of Raw Materials 7.1.4 Market Concentration Rate of Raw Materials 7.2 Proportion of Manufacturing Cost Structure 7.2.1 Raw Materials 7.2.2 Labor Cost 7.2.3 Manufacturing Expenses 7.3 Manufacturing Process Analysis of Gamepad 8 Industrial Chain, Sourcing Strategy and Downstream Buyers 8.1 Gamepad Industrial Chain Analysis 8.2 Upstream Raw Materials Sourcing 8.3 Raw Materials Sources of Gamepad Major Players/Manufacturers in 2015 8.4 Downstream Buyers 9 Marketing Strategy Analysis, Distributors/Traders 9.1 Marketing Channel 9.1.1 Direct Marketing 9.1.2 Indirect Marketing 9.1.3 Marketing Channel Development Trend 9.2 Market Positioning 9.2.1 Pricing Strategy 9.2.2 Brand Strategy 9.2.3 Target Client 9.3 Distributors/Traders List 10 Market Effect Factors Analysis 10.1 Technology Progress/Risk 10.1.1 Substitutes Threat 10.1.2 Technology Progress in Related Industry 10.2 Consumer Needs/Customer Preference Change 10.3 Economic/Political Environmental Change 11 Japan Gamepad Market Size (Sales and Revenue) Forecast (2017-2022) 11.1 Japan Gamepad Sales (Million Units), Revenue (Million USD) Forecast (2017-2022) 11.2 Japan Gamepad Sales (Million Units) Forecast by Type (2017-2022) 11.3 Japan Gamepad Sales (Million Units) Forecast by Application (2017-2022) 11.4 Japan Gamepad Sales (Million Units) Forecast by Regions (2017-2022) 12 Research Findings and Conclusion 13 Methodology and Data Source 13.1 Methodology/Research Approach 13.1.1 Research Programs/Design 13.1.2 Market Size Estimation 13.1.3 Market Breakdown and Data Triangulation 13.2 Data Source 13.2.1 Secondary Sources 13.2.2 Primary Sources 13.3 Disclaimer 13.4 Author List
List of Tables and Figures Figure Global and Japan Market Size (Million USD) Comparison 2012-2022 Table Gamepad Sales (Million Units) and Revenue (Million USD) Market Split by Use Target Table Gamepad Sales (Million Units) and Revenue (Million USD) Market Split by Connection Method Table Gamepad Sales (Million Units) and Revenue (Million USD) Market Split by Price Table Gamepad Sales (Million Units) by Application (2016-2022) Figure Product Picture of Gamepad Table Japan Gamepad Sales (Million Units) Comparison by Applications (2012-2022) Figure Japan Sales Market Share (%) of Gamepad by Applications in 2016 Figure Household Examples Table Key Downstream Customer in Household Figure Commercial Examples Table Key Downstream Customer in Commercial Figure Tokyo Gamepad Revenue (Million USD) and Growth Rate (2012-2022) Figure Yokohama Gamepad Revenue (Million USD) and Growth Rate (2012-2022) Figure Osaka Gamepad Revenue (Million USD) and Growth Rate (2012-2022) Figure Nagoya Gamepad Revenue (Million USD) and Growth Rate (2012-2022) Figure Others in Japan Gamepad Revenue (Million USD) and Growth Rate (2012-2022) Figure Japan Gamepad Sales (Million Units) and Growth Rate (%) (2012-2022) Figure Japan Gamepad Revenue (Million USD) and Growth Rate (2012-2022) Table Japan Gamepad Sales (Million Units) and Growth Rate (%) Comparison by Types (Product Category) (2012-2022) Figure Japan Gamepad Sales Volume Market Share by Types in 2016 Figure Cellphone Product Picture Figure PCProduct Picture Figure PS4 Product Picture Figure Others Product Picture Table Japan Gamepad Sales (Million Units) and Growth Rate (%) Comparison by Types (Product Category) (2012-2022) Figure Japan Gamepad Sales Volume Market Share by Types in 2016 Figure Wired Product Picture Figure WirelessProduct Picture Table Japan Gamepad Sales (Million Units) and Growth Rate (%) Comparison by Types (Product Category) (2012-2022) Figure Japan Gamepad Sales Volume Market Share by Types in 2016 Figure Under $25 Product Picture Figure $25 to $50Product Picture Figure $50 to $100 Product Picture Figure $100 to $200 Product Picture Figure $200 & Above Product Picture Table Japan Gamepad Sales of Key Players/Manufacturers (2012-2017) Table Japan Gamepad Sales Share (%) by Players/Manufacturers (2012-2017) Figure 2016 Japan Gamepad Sales Share (%) by Players/Manufacturers Figure 2017 Japan Gamepad Sales Share (%) by Players/Manufacturers Table Japan Gamepad Revenue by Players/Manufacturers (2012-2017) Table Japan Gamepad Revenue Market Share (%) by Players/Manufacturers (2012-2017) Figure 2016 Japan Gamepad Revenue Market Share (%) by Players/Manufacturers Figure 2017 Japan Gamepad Revenue Market Share (%) by Players/Manufacturers Table Japan Market Gamepad Average Price of Key Players/Manufacturers (2012-2017) Figure Japan Market Gamepad Average Price of Key Players/Manufacturers in 2016 Figure Japan Gamepad Market Share of Top 3 Players/Manufacturers Figure Japan Gamepad Market Share of Top 5 Players/Manufacturers Table Japan Players/Manufacturers Gamepad Manufacturing Base Distribution and Sales Area Table Japan Players/Manufacturers Gamepad Product Category Table Japan Gamepad Sales (Million Units) by Regions (2012-2017) Table Japan Gamepad Sales Share (%) by Regions (2012-2017) Figure Japan Gamepad Sales Share (%) by Regions (2012-2017) Figure Japan Gamepad Sales Market Share (%) by Regions in 2016 Table Japan Gamepad Revenue (Million USD) and Market Share by Regions (2012-2017) Table Japan Gamepad Revenue Market Share (%) by Regions (2012-2017) Figure Japan Gamepad Revenue Market Share (%) by Regions (2012-2017) Figure Japan Gamepad Revenue Market Share (%) by Regions in 2016 Table Japan Gamepad Price (USD/Unit) by Regions (2012-2017) Table Japan Gamepad Sales (Million Units) by Type (2012-2017) Table Japan Gamepad Sales Share (%) by Type (2012-2017) Figure Japan Gamepad Sales Share (%) by Type (2012-2017) Figure Japan Gamepad Sales Market Share (%) by Type in 2016 Table Japan Gamepad Revenue (Million USD) and Market Share by Type (2012-2017) Table Japan Gamepad Revenue Market Share (%) by Type (2012-2017) Figure Revenue Market Share of Gamepad by Type (2012-2017) Figure Revenue Market Share of Gamepad by Type in 2016 Table Japan Gamepad Price (USD/Unit) by Types (2012-2017) Figure Japan Gamepad Sales Growth Rate (%) (%) by Type (2012-2017) Table Japan Gamepad Sales (Million Units) by Applications (2012-2017) Table Japan Gamepad Sales Market Share (%) by Applications (2012-2017) Figure Japan Gamepad Sales Market Share (%) by Applications (2012-2017) Figure Japan Gamepad Sales Market Share (%) by Applications in 2016 Table Japan Gamepad Sales Growth Rate (%) (%) by Applications (2012-2017) Figure Japan Gamepad Sales Growth Rate (%) by Applications (2012-2017) Table SONY(Japan) Basic Information List Table SONY(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure SONY(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure SONY(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure SONY(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table Nintendo(Japan) Basic Information List Table Nintendo(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure Nintendo(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure Nintendo(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure Nintendo(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table HORI(Japan) Basic Information List Table HORI(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure HORI(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure HORI(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure HORI(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table SHARP(Japan) Basic Information List Table SHARP(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure SHARP(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure SHARP(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure SHARP(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table Fujitsu(Japan) Basic Information List Table Fujitsu(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure Fujitsu(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure Fujitsu(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure Fujitsu(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table NEC(Japan) Basic Information List Table NEC(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure NEC(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure NEC(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure NEC(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table ELECOM(Japan) Basic Information List Table ELECOM(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure ELECOM(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure ELECOM(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure ELECOM(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table BUFFALO(Japan) Basic Information List Table BUFFALO(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure BUFFALO(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure BUFFALO(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure BUFFALO(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table SANWA SUPPLY(Japan) Basic Information List Table SANWA SUPPLY(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure SANWA SUPPLY(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure SANWA SUPPLY(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure SANWA SUPPLY(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table TEAC(Japan) Basic Information List Table TEAC(Japan) Gamepad Sales (Million Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (%) (2012-2017) Figure TEAC(Japan) Gamepad Sales Growth Rate (%) (2012-2017) Figure TEAC(Japan) Gamepad Sales Market Share (%) in Japan (2012-2017) Figure TEAC(Japan) Gamepad Revenue Market Share (%) in Japan (2012-2017) Table Production Base and Market Concentration Rate of Raw Material Figure Price Trend of Key Raw Materials Table Key Suppliers of Raw Materials Figure Manufacturing Cost Structure of Gamepad Figure Manufacturing Process Analysis of Gamepad Figure Gamepad Industrial Chain Analysis Table Raw Materials Sources of Gamepad Major Players/Manufacturers in 2015 Table Major Buyers of Gamepad Table Distributors/Traders List Figure Japan Gamepad Sales (Million Units) and Growth Rate (%) Forecast (2017-2022) Figure Japan Gamepad Revenue (Million USD) and Growth Rate Forecast (2017-2022) Figure Japan Gamepad Price (USD/Unit) Trend Forecast (2017-2022) Table Japan Gamepad Sales (Million Units) Forecast by Type (2017-2022) Figure Japan Gamepad Sales (Million Units) Forecast by Type (2017-2022) Figure Japan Gamepad Sales Volume Market Share Forecast by Type in 2022 Table Japan Gamepad Sales (Million Units) Forecast by Application (2017-2022) Figure Japan Gamepad Sales Volume Market Share Forecast by Application (2017-2022) Figure Japan Gamepad Sales Volume Market Share Forecast by Application in 2022 Table Japan Gamepad Sales (Million Units) Forecast by Regions (2017-2022) Table Japan Gamepad Sales Volume Share Forecast by Regions (2017-2022) Figure Japan Gamepad Sales Volume Share Forecast by Regions (2017-2022) Figure Japan Gamepad Sales Volume Share Forecast by Regions in 2022 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources
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